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Other Pokémon Gaming → Hm...... How about new moves?

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1. XFusionSGX said on May 27, 2010, 06:41:59 AM (-07:00)

Magikarp
1 post

Post some moves you'd like to see in future games!



Original Post

Quote:
Originally Posted by XFusionSFGX
Tell anyone tell us what types of new moves u which to hv?
Maybe.....

2. TheRagingTyranitar said on May 27, 2010, 07:49:50 AM (-07:00)

Regigigas
808 posts

Mmmmm....what?

3. Ningamer said on May 27, 2010, 08:45:20 AM (-07:00)

Giratina
3,415 posts

Translation: Anyone got any new moves that they wish to have?

Yush, I do. An HM that replaces Surf, Waterfall and Whirlpool, called "Water Wonder". It has a base power of 120, 5PP and has the same effect that Surf, Waterfall and Whirlpool have in the overworld. And it's a physical move.

4. Yoshi648 said on May 27, 2010, 08:59:51 AM (-07:00)

Administrator
3,147 posts

Well a move you should learn is Spell Check.

5. Quadcentruo said on May 27, 2010, 06:13:34 PM (-07:00)

Giratina
3,684 posts

How about, no HM's?
They are very dumb and there is no reason for them, it just makes it harder to get rid of certain moves.

6. Magmaster12 said on May 27, 2010, 06:18:58 PM (-07:00)

Rayquaza
4,872 posts

Inhale, the users special defence increases.

Hurricane, a strong flying move like a hurricane.

Miracle Grow, a tree grows from under the opponent.

7. OMGITSJAD said on May 27, 2010, 06:26:29 PM (-07:00)

Shaymin
2,490 posts

Bomb: Fire-type/60-damage/Special

Egg Toss: Like Bullet Seed, but more powerful/Grass-type

That and some moves that increase accuracy and another stat.
(yeah, I know those were horrible )

8. Quadcentruo said on May 27, 2010, 06:29:01 PM (-07:00)

Giratina
3,684 posts

Mag, your a genius.

What is absolutely needed ASAP is some good grass moves.
What I mean is this:
Most grass moves are either below 55 Base (I am probably wrong) or over 100 base (again, probably wrong).

We need a grass type move that is the grass form of flamethrower or thunderbolt.

9. Sableyed said on May 27, 2010, 06:37:16 PM (-07:00)

Regigigas
999 posts

Jetboost: A priority move with 100 power but high recoil.
Dodge: If the opponent is preparing an attack, it always misses and you hit them back. If they are not, you do nothing. works like protect and endure where it works less as you use it.
Metal Shot: A steel type move that works like Fury attack but with slightly higher power.
Brash Beatdown: Like Close Combat, but Dark.
Life Swap: The two pokemon on the field faint. Then, one other pokemon from each side is fully revived.

10. Sunny said on May 27, 2010, 06:44:15 PM (-07:00)

Keldeo
1,136 posts

Quote:
Originally Posted by OMGITSJAD View Post

Egg Toss: Like Bullet Seed, but more powerful/Grass-type
[/size]
Yushee for pokemanz~! ;3

Hmm
Dark storm 140 power, harshly lowers special attack. Dark version of draco meteor basically because dark type needs an attack stronger then just 80 base power.

Frost bite - 45 accuracy move that will always freeze the opponent but do no damage. =w=

11. blueumbreon said on May 27, 2010, 06:47:36 PM (-07:00)

Haxorus
470 posts

Uproot: A fighting type moves that ALWAYS 1HKOs grass types, it's physical and does a base damage of 90 to any other (typed) Pokemon. Not a bad idea, right?

12. Sunny said on May 27, 2010, 06:50:28 PM (-07:00)

Keldeo
1,136 posts

Quote:
Originally Posted by blueumbreon View Post
Uproot: A fighting type moves that ALWAYS 1HKOs grass types, it's physical and does a base damage of 90 to any other (typed) Pokemon. Not a bad idea, right?
hmm, I think thats liiil overpowered. Maybe if its useed on grass types it does double damage, like a super effective hit?

13. Quadcentruo said on May 27, 2010, 06:54:22 PM (-07:00)

Giratina
3,684 posts

Liquid Metal: Special steel type (GASP! A special steel type move! :O) with a base of 85 power. Has 30% chance to burn the enemy.

14. Sableyed said on May 27, 2010, 06:56:55 PM (-07:00)

Regigigas
999 posts

ReFog: Causes Fog.
Choice Beam: A ??? move. Hit's the foe with a random type.
Zero Beam: Freeze opponent, no damage.

15. Magmaster12 said on May 27, 2010, 07:04:31 PM (-07:00)

Rayquaza
4,872 posts

Trap A ground move that prevents opponents from fleeing.

Night Shock - A special move with 120 power and but lowers spec att.

Splash - The user throughs a small water wave.

Pyscho Attack - The user throughs itself at the opponent has recoil damage and 90% accuracy pysical move and 140 power.

16. Sunny said on May 27, 2010, 07:10:00 PM (-07:00)

Keldeo
1,136 posts

Quote:
Originally Posted by Magmaster12 View Post
.

Pyscho Attack - The user throughs itself at the opponent has recoil damage and 90% accuracy pysical move and 140 power.
Embedded image

PSYCHO CRUSHA
In all seriousness though i'd like that~! A strong physical psychic move~! =w=

17. OMGITSJAD said on May 27, 2010, 07:10:01 PM (-07:00)

Shaymin
2,490 posts

Spook: Ghost-type, Kind of like Bullet Punch and Protect mixed, however does no damage to your opponent.(not like Protect, etc. where it loses accuracy) has low PP however.

Frayed Cord: Electric-type/80% Acc./20 PP/ALWAYS Paralyses the opponent on hit/50 Damage

Sword Shine: Steel/Sharply raises Atk., normally raises Def.

18. LoPun said on May 27, 2010, 07:10:02 PM (-07:00)

Regigigas
671 posts

Quote:
Originally Posted by Quadcentruo View Post
How about, no HM's?
They are very dumb and there is no reason for them, it just makes it harder to get rid of certain moves.
Quoted for god damn truth.
I hate having a HM slave on my team covering an epic member.D:<

I think we should have better dark type moves, grass moves, and better normal type moves. Especially dark type. There's only two moves that are really good are: Dark Pulse. Night Slash. The rest are like below 70. Moves that are 70 in attack and above are the most effective due to the stab.

Oh and I've got a psychic move.

Mind Rape
Power: 270 + STAB
Type: Psychic
Decreases the Special Defense.

19. OMGITSJAD said on May 27, 2010, 08:07:30 PM (-07:00)

Shaymin
2,490 posts

Quote:
Originally Posted by LoPun View Post
Mind Rape
Power: 270 + STAB[Uh, of course, if the user is Psychic-type too.]
Type: Psychic
Decreases the Special Defense.
Just a teensy bit over-powered, methinks.

20. Sunny said on May 27, 2010, 09:12:30 PM (-07:00)

Keldeo
1,136 posts

Ooh I got one.
Detonate:250 base damage, Fire type. After you use this move, you explode 3 turns later leaving yourself with 1hp. While your waiting through this 3 turns you may not use attacking moves, only support moves. Moves like protect, and detect don't work either. If you are already at 1hp you will be KO'd

21. Magmaster12 said on May 28, 2010, 03:06:49 AM (-07:00)

Rayquaza
4,872 posts

Dark hole- the opponent falls into a hole forcing the user to switch out.

Magnetic Wave- Stealth rock but electric.

Mega Spin - Has 85 damage and Acuracy but works like rapid spin even if it misses.

Vines - like spikes but a grass type move then Swampert will be lowered to BL.

Updraft - Causes all pokemon on the feild to become part flying if the pokemon has 2 types it will be random.

22. Madhound26 said on May 28, 2010, 10:33:55 AM (-07:00)

Servine
66 posts

Iron Punch-Coming from the Physical Punches.
ULtra Drain-100 based power,sucks up enemys hp
Solid Ice- Freezes Oponent
Flare Headbutt- 95 base power- Physical and may flinch and burn
Nuke bomb- 300 based power- Player Faints
Dynamic Kick-30% Accurcy- 160 based power and always confuses
Flammable Spikes- Burns Pokemon When it Switches In
Rampage Punch-Accuracy 30- OHKOS the Oppoents
Vine Slam- 75 Power.
Physical Power-Basically Hidden power but phisacal

23. OMGITSJAD said on May 28, 2010, 12:00:41 PM (-07:00)

Shaymin
2,490 posts

Thought of one...

Oil Spill: Upon switching out, an opponent normally loses a point from every stat, however the effect only lasts one turn.
And there'd be Pokémon with an ability to make this move Burn as well(the burn only lasts 3 turns though). That or the ability'd just make it like fire-type Stealth Rocks.

24. Quadcentruo said on May 28, 2010, 12:10:44 PM (-07:00)

Giratina
3,684 posts

Ok, let's see.
Uh...
Oh! I got (another) one!

Psychic grab:
You remember the first movie? When Mewtwo grabbed things with its psychic powers?
Yea, that's what this is.

Has 80 base power, accuracy is 100% - but is lowered each time it its. Also has only 10PP. Every time this move hits, the enemy Pokemon can't do anything.
Almost like wrap in the original games!

25. LoPun said on May 28, 2010, 01:03:34 PM (-07:00)

Regigigas
671 posts

Quote:
Originally Posted by OMGITSJAD View Post
Just a teensy bit over-powered, methinks.
THAT'S THE POINT.
Oh, and only mewtwo, a gardevoir/gallade, and mew can know these moves.:3

26. Searinox said on June 4, 2010, 05:05:08 AM (-07:00)

Zoroark
251 posts

Just like items, I support moves that can add flexibility and balance to the game. Moves that can turn things around, like punishing an opponent for raising their stats were welcome from my side. More moves like Trick Room and anything that can turn things around is welcome here. I consider this the future of strategy expansion.

As far as brute force goes, we need more powerful Dark moves, I believe it is currently the most underpowered type. 80 power on Dark Pulse is as strong as it gets. Generation 3 did the best in solving bruteforce problems, adding lots of high-power moves.

27. SuperAj3 said on June 5, 2010, 03:54:47 AM (-07:00)

Cyndaquil
25 posts

I new move I'd like to see, is one that can be taught to a Magikarp.
Like "water spit", or something that aloows Magikarp to battle and actually attack, while still keeping it's persona.
(I like Magikarps, and they seem useless. Give 'em a Chance!)

28. Magmaster12 said on June 5, 2010, 04:10:47 AM (-07:00)

Rayquaza
4,872 posts

Wind Rider - The foe uses the wind to land on the foe power 85 acruacy 95 prefable learned by glicor.

29. Ningamer said on June 5, 2010, 05:53:23 AM (-07:00)

Giratina
3,415 posts

Okay... Here's one. It's called Last Resort. It's a OHKO move that takes away half your health. Ethers can't be used on it, PP UPs don't work, and it only has one PP. You can only get that back through a Pokemon Center. It never misses. It also always gets priority, even over Extremespeed.

30. Magmaster12 said on June 5, 2010, 07:31:53 AM (-07:00)

Rayquaza
4,872 posts

You'll need a different name though.

Rock Slam like the move slam but with rocks.

More vereations on Spikes

Steel Spikes

Snow Flakes

Puddles

Spirit Dance

Dark Voids

Swarm

31. Alakazamaster said on June 5, 2010, 11:31:45 AM (-07:00)

Kyurem
2,366 posts

Risk-Taker: Sharply increases Attack and Sp.Atk, but sharply lowers Defense and Sp.Defense.

Sticky Sludge: Forces the foe to move second for 5 turns. The effect is lost when the foe switch out.

Cold Thoughts: 85 BP, 100% Accuracy. A special Ice type move that lowers either Sp.Atk or Sp.Def upon hitting.

Mind-Number: A move that prevents the foe from picking their moves; they are selected randomly. This move always goes second.

Hot Coals: A move like Wrap and Bind, this move is hurts the foe every turn. However, it is much like an entry hazard, as it removes 1/16 of the foe's damage every turn and is removed by Rapid Spin.


Hmmm well those are what I have for now.

32. Magmaster12 said on June 5, 2010, 01:03:16 PM (-07:00)

Rayquaza
4,872 posts

Future Pause causes the foe to be unable to move at a random turn.

Heat Up - Causes any pokemon who gives a move that does contact to be burns automaticly.

33. Sunny said on June 5, 2010, 01:05:43 PM (-07:00)

Keldeo
1,136 posts

Kamekaze - Everyone dies. :3

34. Alakazamaster said on June 5, 2010, 03:30:21 PM (-07:00)

Kyurem
2,366 posts

Passionate Kiss: A move exclusive to Jynx that causes confusion and infatuation (if the foe is of the opposite gender.)

Tick Tock: The user installs a clock that removes half of the foe's HP when the timer is up. This effect will hit whichever opponent it out once the 5 turns are up.

35. Frossvee said on June 5, 2010, 04:24:16 PM (-07:00)

Pikachu
7 posts

Thorny Vines: Power:85, Acc.:95, PP:10, Physical.
This move would have a 25% chance of setting up the same affect as spikes, and a 25% chance of making the target flinch

36. Ningamer said on June 5, 2010, 05:11:26 PM (-07:00)

Giratina
3,415 posts

Quote:
Originally Posted by Alakazamaster View Post
A move exclusive to Jynx
NO

Computer Zone: Another Porygon-exclusive, this causes the playing field to become virtual. Any explosive attacks cause the victim to have a seizure, severely reducing their accuracy.

37. A'bom said on June 5, 2010, 05:40:05 PM (-07:00)

Volcarona
535 posts

Deathwish: A dark-type double-edge.
- The user brutally attacks the foe with no regard for life or limb.
Mental Rend: Special Psychic attack; Power 120; Accuracy 80.
- The user invades the foe's psyche and wreaks havoc.
Pyroclast: Physical Fire type attack; Power 120; Accuracy 70; 30% chance of burning.
- The user launches a semi-molten rock at the foe.

For Umbreon, Espeon, and Flareon respectively. Poor Flareon deserves a powerful, physical STAB attack. Espeon deserves to have a more devastating attack than Psychic, and Umbreon deserves a move with a cool name.

Now for some general moves:
Biohazard: Basically, a poison-type weather effect. Any non-poison types have a 10% chance of being poisoned every turn they are exposed to it, and Poison types recover 1/16 of their health every turn they are exposed to it. Lasts for five turns.
Cyclone: Physical Flying-type move with power level based on weather. With sun, 50; with rain, 100; with sandstorm, 80; with hail, 120; with no weather, 70.

38. Nightshade Darkrai said on June 5, 2010, 07:45:38 PM (-07:00)

Floatzel
192 posts

Inversion: Any alterations to stats are reversed for five turns IE: attempting to raise Attack with Swords Dance will lower it instead.

Ignition: Ignites the user's body for five turns. All Fire-Type moves gain boosted strength and any physical moves have a chance at coming away with a burn, but the user takes damage while the effect is active (unless they use a move/have an ability that negates Fire damage.

Shield Swap: All active Pokemon will have their Defense and Special Defense values reversed for five turns

Ferment: Increases the power of the next Poison Type move used (similar to Charge) effect is stackable, but capped

39. SuperAj3 said on June 6, 2010, 12:31:46 AM (-07:00)

Cyndaquil
25 posts

Tail Copter (For Buizel and Floatzel): Like Fly, only not a HM.
Item Toss: Throw your Held Item. And Use it as an attack. (for a Last resort. if all other attacks are at 0PP)

40. Quadcentruo said on June 6, 2010, 07:54:25 AM (-07:00)

Giratina
3,684 posts

Quote:
Originally Posted by SuperAj3 View Post
Item Toss: Throw your Held Item. And Use it as an attack.
*COUGH*fling*COUGH*

41. Sunny said on June 12, 2010, 12:52:35 PM (-07:00)

Keldeo
1,136 posts

Stagnant air - A field effect move that last 5 turns after being used. When stagnant air is in effect status ailments like sleep, paralyze, burn, poison, and freeze can be stacked twice. However ailments cannot be stacked with the same type. (No double poison/poison status) Even after the stagnant air effect has cleared if a pokemon has already been double statuses the second status won't go away until cured. (Note, this field effect does not cancel out any other field effects like sandstorm or trick room)

42. Ningamer said on June 12, 2010, 01:52:33 PM (-07:00)

Giratina
3,415 posts

Quote:
Originally Posted by Sunny View Post
Even after the stagnant air effect has cleared if a pokemon has already been double statuses the second status won't go away until cured.
I think this shouldn't be the case. That would be REALLY cheap.
I think the second status inflicted should leave 3 turns later, regardless of type.

43. Twilightwing said on June 12, 2010, 02:33:48 PM (-07:00)

Joltik
12 posts

Quote by A'bom: Deathwish: A dark-type double-edge.
- The user brutally attacks the foe with no regard for life or limb.
Mental Rend: Special Psychic attack; Power 120; Accuracy 80.
- The user invades the foe's psyche and wreaks havoc.
Pyroclast: Physical Fire type attack; Power 120; Accuracy 70; 30% chance of burning.
- The user launches a semi-molten rock at the foe.

For Umbreon, Espeon, and Flareon respectively. Poor Flareon deserves a powerful, physical STAB attack. Espeon deserves to have a more devastating attack than Psychic, and Umbreon deserves a move with a cool name.

I completely agree XD

A move unique to mew: Spiritual Dance Increases special attack and speed

Posion Cloud: All non-poison or steels types have a 30% of being badly posioned every turn.
All posion moves have their chance of poisoning raised to 30% (not including toxic)
Poison types heal 1/8 of their life a turn.
Gives a 1.5 boost to the power of poison moves.

44. Zega said on June 14, 2010, 05:55:33 AM (-07:00)

Linoone
97 posts

I want a move that replaces Surf, Whirpool and Waterfall. It will be an HM that can do all of those things that Whirlpool, Surf and Waterfall can. I also want Rock Smash to be more powerfull against rock types.

45. MultiWishMaker said on June 14, 2010, 07:24:58 AM (-07:00)

Regigigas
836 posts

what about Bolt Storm like Sandstorm but increases electric type moves to be boosted by 30% and jolts the aposing teams pokemon at random times automatically making them flinch.

46. Pikaluv1 said on June 14, 2010, 07:25:58 AM (-07:00)

Volcarona
545 posts

Hell fire - A special move with 250 power, you gotta recharge for 2 turns though.

Glaicers - 80 power, 50% chance of freezing

47. TheRagingTyranitar said on June 14, 2010, 02:45:46 PM (-07:00)

Regigigas
808 posts

How about elemental Kicks? I can see that working.Same effect and power as the elemental punches.

Ice Kick
Fire Kick
Thunder Kick

48. Loechai said on June 16, 2010, 10:35:44 AM (-07:00)

Servine
53 posts

1) Sun Nova

- Fire-type
- special attack
- one hit KO-move, can knock more than one Pokémon out
- only 1 Power Point
- 50 % accuracy

2) Ice Age

- Ice-type
- power 150, accuracy 90 %
- recharges for one turn afterwards
- special attack
- 5 Power Points

3) NightFall

- Dark-type
- power 140, 90 % accuracy
- harshly lowers sp. Atk after use
- special attack
- 5 Power Points

4) Dino Rumble

- Dragon-type
- power 150, accuracy 90 %
- recharges for one turn afterwards
- physical attack
- 5 Power Points

5) Oil Flood

- Poison-type
- power 90, accuracy 85 %
- may lower Sp. Def
- 10 Power Points
- special attack

6) Liquid Fire

- Fire-type
- sustains a burn when foe sends out a Pokémon
- wears off if foe sends out a Fire Pokémon
- 15 Power Points

7) Firewall

- Rock-type
- greatly raises Fire resistance for five turns
- 10 Power Points

49. rigby590 said on June 17, 2010, 05:21:04 AM (-07:00)

Pikachu
5 posts

Grate Beam- Make rocks and dust come out of the pokemon's mouth causing 80 damage.

50. ALCHE said on June 19, 2010, 11:56:41 PM (-07:00)

Mudkip
47 posts

I will like a powerfull physical ghost type attack also an ice one

51. SergeiDragunov said on June 21, 2010, 10:14:39 PM (-07:00)

Zoroark
249 posts

Quote:
Originally Posted by TheRagingTyranitar View Post
Fire Kick
Blaze Kick... Just throwing that out there =P

Name: Spirit Call
Type: Ghost
Power: 120
Accuracy: 75
PP: 5

The Pokemon calls upon vengeful spirits who swarm and attack the enemy. It has a 10% chance of Cursing the enemy.

52. LoPun said on June 22, 2010, 08:06:26 AM (-07:00)

Regigigas
671 posts

We need MOAR claw moves.>_>

How bout' Claw Drill?
Type: Dark
Power: 90
Accuracy: 100
PP: 15

53. Quadcentruo said on July 20, 2010, 05:33:48 PM (-07:00)

Giratina
3,684 posts

We need more cowbell dark type moves. There are not enough strong dark type attacks.

Dark Blast
95 Power
90% accuracy
Lowers foe's accuracy (because of darkness)

It's practically the dark type of Thunderbolt, Flamethrower, Ice Beam, Surf, Fly, and umm... whatever else has 95 base power.

54. The Tropius of Tropiuses said on July 20, 2010, 06:48:52 PM (-07:00)

Volcarona
660 posts

Black magic: Hits the foe with evil magic.120 power ;DARK ;50% accuracy

Blue Inferno: 250 power ;FIRE ; 25% accuracy

Juggle: Switches postions of pokemon on field. 100% accuracy Normal

Arctic Blast: Tempatures of -100 attack the opponet. 100 power ;ICE;50% accuracy. Always freezes.

I choose: User picks the move the foe uses. 10% accuracy. Normal

That's all I got... FOR NOW!

55. Alakazamaster said on July 20, 2010, 07:56:23 PM (-07:00)

Kyurem
2,366 posts

Neurotoxin: 100% Accuracy (Poison)

Either Poisons, Burns, or Paralyzes a foe, and randomly lowers one stat.

Mutual Gift: 100% Accuracy (Normal)

Restores both Pokemon on the field's HP to their max.

Silence: 75% Accuracy (Dark)

Prevents the foe from using Special Attacks.

Fog: 100% Accuracy (Flying)

The battlefield is infected with a deep fog that lasts 5 turns and lowers the accuracy of moves by one stage.

Iron Chains 100% Accuracy (Steel)

Prevents both foes from switching out.


I looooove moves with special effects. XD

56. Turtwig said on July 20, 2010, 08:47:34 PM (-07:00)

Haxorus
372 posts

I got great ones.

Absolute-Zero: increases the power of Ice moves, like Ice-beam

Inferno: increases Fire moves power.

This move will make people go mad ------> Confuse-pulse: Confuses foe for 7 turns XD

swift-run: increases speed

Liquidize: increases evasiveness for water type Pokemon

Fury: Increases move accuracy

57. IceCreamMan said on July 21, 2010, 08:54:16 AM (-07:00)

Pikachu
6 posts

Quote:
Originally Posted by LoPun View Post
THAT'S THE POINT.
Oh, and only mewtwo, a gardevoir/gallade, and mew can know these moves.:3
And Espeon.

58. Aries said on July 21, 2010, 11:13:40 AM (-07:00)

Zoroark
194 posts

Dark Aura Sphere
Same exact effects as Aura Sphere. 90 damage, perfect accuracy. Except Dark type. ^^

59. NitroStorm said on July 23, 2010, 04:43:39 PM (-07:00)

Joltik
19 posts

Star Storm 120 power spac or /psychic type special

60. SergeiDragunov said on July 24, 2010, 06:11:56 PM (-07:00)

Zoroark
249 posts

Necro Revive
Type: Ghost
PP: 5
Accuracy: 50%
Effect: User faints. A downed party member will be revived with as much health as the Pokemon using the move.

After You
Type: Normal
PP: 10
Accuracy: -
In double battles, lets your partner attack twice in one turn. In triple battles, you choose the ally that benefits.

Cheap Shot
Type: Dark
Damage: 40
PP: 10
Accuracy: Always hits
Can only be used the first turn the user is out. Always hits, always strikes first and either makes the foe flinch or gets a critical hit.

Countdown
Type: Normal
Damage: OHKO
PP: 5
Accuracy: 100%
In three turns if the user hasn't been switched and is still alive, it detonates. The user faints and the enemy faints as well.

A couple new unorthodox moves.

61. Alakazamaster said on July 24, 2010, 11:58:39 PM (-07:00)

Kyurem
2,366 posts

Quote:
Originally Posted by SergeiDragunov View Post
Countdown Perish Song
Type: Normal
Damage: OHKO
PP: 5
Accuracy: 100%
In three turns if the user hasn't been switched and is still alive, it detonates. The user faints and the enemy faints as well.

A couple new unorthodox moves.
Oh, and I got a new one.

Spiky Growth (Poison)

The user grows a spiky barb on its body that attaches to the foe when contact moves are dealt. Much like the Sticky Barb.

62. Sableyed said on July 25, 2010, 12:11:09 AM (-07:00)

Regigigas
999 posts

Quote:
Originally Posted by SergeiDragunov View Post
Necro Revive
Type: Ghost
PP: 5
Accuracy: 50%
Effect: User faints. A downed party member will be revived with as much health as the Pokemon using the move.

After You
Type: Normal
PP: 10
Accuracy: -
In double battles, lets your partner attack twice in one turn. In triple battles, you choose the ally that benefits.

Cheap Shot
Type: Dark
Damage: 40
PP: 10
Accuracy: Always hits
Can only be used the first turn the user is out. Always hits, always strikes first and either makes the foe flinch or gets a critical hit.

Countdown
Type: Normal
Damage: OHKO
PP: 5
Accuracy: 100%
In three turns if the user hasn't been switched and is still alive, it detonates. The user faints and the enemy faints as well.

A couple new unorthodox moves.
Necro-Revive = Healing Wish but worse. How can it be 50% accurate anyway?
Cheap Shot = Fake Out. We Don't need another
Countdown = Perish Song, as Ala pointed out.
After You = YES!!!! We need a move like this, I hope we get one.

63. Sunny said on July 25, 2010, 01:07:07 AM (-07:00)

Keldeo
1,136 posts

Quote:
Originally Posted by Sableyed View Post
Cheap Shot = Fake Out. We Don't need another
YES WE DO! ;3; This would be great on weavile. =w=

64. SergeiDragunov said on July 25, 2010, 06:43:11 PM (-07:00)

Zoroark
249 posts

Quote:
Originally Posted by Sableyed View Post
Necro-Revive = Healing Wish but worse. How can it be 50% accurate anyway?
The user faints only if it works. Nothing happens if it fails. The reason it only works 50% of the time is because, as you said, it's more potent than Healing Wish.

Cheap Shot = Fake Out. We Don't need another
We have Hyper Beams in 5 different forms, Overheat in 3, etc etc. It's not that bad. I get what you're saying, but still.

Countdown = Perish Song, as Ala pointed out.
The mechanics are different. If the opponent switches out during Perish Song it won't faint. With Countdown, any Pokemon out when it goes off faints. The basic idea is that you have to kill the user in 3 turns.

After You = YES!!!! We need a move like this, I hope we get one.
Agreed.
Comments in bold.

65. Sableyed said on July 25, 2010, 09:06:18 PM (-07:00)

Regigigas
999 posts

Quote:
Originally Posted by SergeiDragunov View Post
The user faints only if it works. Nothing happens if it fails. The reason it only works 50% of the time is because, as you said, it's more potent than Healing Wish.

We have Hyper Beams in 5 different forms, Overheat in 3, etc etc. It's not that bad. I get what you're saying, but still.

The mechanics are different. If the opponent switches out during Perish Song it won't faint. With Countdown, any Pokemon out when it goes off faints. The basic idea is that you have to kill the user in 3 turns.
Necro Valley: I'm confused on how Healing Wish works, actually, does it only heal pokemon who are weakened but not knocked out? If so, Necro Valley is more potent than Healing Wish, and probably would be a good move. The 50% accuracy still feels weird, as how can sacrificing yourself miss?

Cheap Shot: Overheat is makes sense to have different types for, since it is a powerful move that does more damage based on STAB, so it's good that more types have access to it. Of the 7 Hyper Beam variants, 2 are normal, 1 physical and 1 special, to be a powerful Normal type attack, which one you use depends on which attack is higher. The other 5 are all most exclusive moves that are limited to very specific pokemon, ie the Starters, Rhyperior and Dialga, as signature moves.
Fake Out already works well as a normal type move, since it's point is not really to do a lot of damage but to cause the opponent to lose their first turn and to do a little damage. Giving it a Dark Type variant would not help it much, plus Sucker Punch already covers the cheap shot tactic in dirty fighting, and is a good move.

Countdown: Okay, it is slightly different from Perish Song, but it still feels redundant and I don't think we need it.

66. RotomGuy said on July 26, 2010, 08:52:42 AM (-07:00)

Celebi
1,461 posts

Mine Layer, Fire: Like Perish Song, doesn't kill if you are Flying, Digging, etc.
Engulf, Dark: Lowers accuracy, attack and speed but your dark type moves are greatly weakened.
Cold Powder, Ice: Freezes opponent. Does nothing else.
Heat up, Fire: Unfreezes all pokemon, and Ice types will take damage every turn unless they use Cold Powder on themselfs. (Note that ice types can't be frozen)
Neon Blast, Psychic (Light type if they make it): Does huge damage and raises speed but all other stats are (very) shaprly reduced.

I hope ya like them

67. ALCHE said on July 26, 2010, 09:31:04 PM (-07:00)

Mudkip
47 posts

Psionic crush:
Type: Psychic.
Damage: 120.
PP: 5.
Accuracy: 95%.
Description: The user attacks with a strong psychic power. It may also make the foe flinch or sharply reduce its Sp. Def stat.
Special move for: Embedded image

Psycho shield:
Type: Psychic.
Damage: --
PP: 5.
Accuracy: --
Description: The user creates a barrier with a psychic force that removes entry hazards and prevents their set up for five turns.
Special move for: Embedded image

68. SergeiDragunov said on July 26, 2010, 09:49:49 PM (-07:00)

Zoroark
249 posts

Quote:
Originally Posted by Sableyed View Post
Necro Valley: I'm confused on how Healing Wish works, actually, does it only heal pokemon who are weakened but not knocked out? If so, Necro Valley is more potent than Healing Wish, and probably would be a good move. The 50% accuracy still feels weird, as how can sacrificing yourself miss?
Accuracy is an odd thing in Pokemon games. After all, according to game logic an earthquake can miss a Pokemon completely if the creator has sand thrown in its face. It's for balance really. Because with 100% accuracy and a user with decent HP, it's prettymuch a Max Revive. And we all know how well that would go over competitively.

Cheap Shot: Overheat is makes sense to have different types for, since it is a powerful move that does more damage based on STAB, so it's good that more types have access to it. Of the 7 Hyper Beam variants, 2 are normal, 1 physical and 1 special, to be a powerful Normal type attack, which one you use depends on which attack is higher. The other 5 are all most exclusive moves that are limited to very specific pokemon, ie the Starters, Rhyperior and Dialga, as signature moves.
Fake Out already works well as a normal type move, since it's point is not really to do a lot of damage but to cause the opponent to lose their first turn and to do a little damage. Giving it a Dark Type variant would not help it much, plus Sucker Punch already covers the cheap shot tactic in dirty fighting, and is a good move.
Point taken.

Countdown: Okay, it is slightly different from Perish Song, but it still feels redundant and I don't think we need it.
Fair enough, I personally still think it's a pretty cool concept though. -shrug-
Comments in bold again.

69. Alakazamaster said on July 27, 2010, 02:04:09 AM (-07:00)

Kyurem
2,366 posts

Quote:
Originally Posted by ALCHE View Post
Psionic crush:
Type: Psychic.
Damage: 120.
PP: 5.
Accuracy: 95%.
Description: The user attacks with a strong psychic power. It may also make the foe flinch or sharply reduce its Sp. Def stat.
Special move for: Embedded image

Psycho shield:
Type: Psychic.
Damage: --
PP: 5.
Accuracy: --
Description: The user creates a barrier with a psychic force that removes entry hazards and prevents their set up for five turns.
Special move for: Embedded image
WHY IN GOD'S NAME WOULD YOU TYPE IN WHITE? Please never do that again, or I will be forced to edit it into a new color. In fact...

70. Quadcentruo said on August 11, 2010, 07:21:25 PM (-07:00)

Giratina
3,684 posts

Quote:
Originally Posted by ALCHE View Post
Psionic crush:
Type: Psychic.
Damage: 120.
PP: 5.
Accuracy: 95%.
Description: The user attacks with a strong psychic power. It may also make the foe flinch or sharply reduce its Sp. Def stat.
Special move for: Embedded image

Psycho shield:
Type: Psychic.
Damage: --
PP: 5.
Accuracy: --
Description: The user creates a barrier with a psychic force that removes entry hazards and prevents their set up for five turns.
Special move for: Embedded image
Both of those moves sound VERY broken. A move with 120 base power and 95% accurate? AND make the foe flinch? Really...? That move gets TEH BAN HAMMA!!

71. Sunny said on August 12, 2010, 12:21:50 AM (-07:00)

Keldeo
1,136 posts

Quote:
Originally Posted by Quadcentruo View Post
Both of those moves sound VERY broken. A move with 120 base power and 95% accurate? AND make the foe flinch? Really...? That move gets TEH BAN HAMMA!!
I can see why the first one is broken, but entry hazards in general are broken. Stealth rock can strip shedinja, charizard, and moltres of 50% of there health just for switching. I'd looove to see a move that does stop entry hazards all together to shake up the metagame.

72. Velociraptor78 said on August 12, 2010, 06:21:05 AM (-07:00)

Regigigas
803 posts

Quote:
Originally Posted by Sunny View Post
Stealth rock can strip shedinja of 50% of its health just for switching.
lol1hp

Sleepy Foot
Power --
Accuracy 95%
Fighting-type
Lower's the opponent's speed by 1 stage and causes paralysis.

Ice Sculpture
Power 80
Accuracy 100%
Ice-type
Can only be used when the opponent is frozen.
The user taps a frozen foe with a sharp pick. 10% chance of accidentally thawing out the opponent.

73. Quadcentruo said on August 12, 2010, 06:44:53 AM (-07:00)

Giratina
3,684 posts

Quote:
Originally Posted by Sunny View Post
I'd looove to see a move that does stop entry hazards all together to shake up the metagame.
There is a move like that, its called "Taunt".
And plus, "Psycho Shield" only lasts five turns. That's not a lot.

74. The Tropius of Tropiuses said on August 12, 2010, 05:02:43 PM (-07:00)

Volcarona
660 posts

I have some more :3

Disaster Shooter: Disbables Miracle Shooter for 5 turns. Type: Dark. Accuuracy: 100%

Oppisite Day: Every pokemon on the field gets thier type changed to the oppisite for 5 turns. Type: Normal Accuracy: 35%

Iron Grip: Grabs the foe in a strong grip. Cannot do anything for 3 turns. Type: Steel Accuracy: 75%

75. Sunny said on August 12, 2010, 06:38:54 PM (-07:00)

Keldeo
1,136 posts

Quote:
Originally Posted by Quadcentruo View Post
There is a move like that, its called "Taunt".
And plus, "Psycho Shield" only lasts five turns. That's not a lot.
Lolololno
Taunt doesn't remove hazards, only works if you're quicker, and can be stopped by the opponent switching out which takes 1 turn. What we need is somewhat of a reflect/light screen way of keeping hazards out so they can't just be set up again. Maybe an item that makes the duration of it longer too.

Also I meant ninjask not shedinja...but yea shedinja gets raeped by it too. :V

76. RotomGuy said on August 13, 2010, 09:22:13 AM (-07:00)

Celebi
1,461 posts

New one!
Bring back: If Pokemon is flying, digging, diving, etc, they get brought to the surface. It works with new move free fall. Normal Accuracy: Always.

77. _.-Mew said on August 24, 2010, 11:40:31 AM (-07:00)

Charizard
111 posts

TNT Burst: A fire-type move that inflicts damage on the opponent. It has a high critical hit ratio.

Water Walk: A new HM that allows you to walk on water (The pokemon covers you with a magical water that allows you to walk.).

Psyblast: A psychic-type move that confuses the Pokemon, while inflicting damage on it.

78. 9.9 said on August 24, 2010, 09:00:47 PM (-07:00)

Joltik
15 posts

blah

going to post a few i wrote for bulbagarden/pokebeach

Quote:
Fire Tempest | Fire | Special
BP: 120 / Accuracy: 90% / PP: 5
Description: The user launches white flames which are so hot, they are capable of destroying anything.
Effect: 30% chance of Burn, 30% chance of cutting through Protect and Flash Fire in sunny weather.

Thunder Dive | Electric | Physical
BP: 120 / Accuracy: 90% / PP: 5
Description: The user dives from the clouds, and strikes in a flash of blue lightning. The impact is so strong, it can break right through barriers.
Effect: 30% chance of Paralysis, 30% chance of cutting through Protect and Volt Absorb in rain.
Quote:
Meteor Crush | Rock | Special
BP: 45 / Accuracy: 100% / PP: 15
Effect: Hits twice, similarly to Bonemarang.

Shooting Star | Steel | Physical
BP: 120 / Accuracy: 80% / PP: 10
Effect: If it misses, the user takes 1/2 the damage the opponent would have taken.

(You obviously don't want to miss against a Blissey, lol)
Quote:
Might as well give this a shot. ^^; Don't kill me if these suck. ._.;

Hatred Exertion | Special
BP: 140 / Accuracy: 90% / PP: 5 / Type: Dark
Description: The user launches a massive blast of energy imbued with many negative emotions.
Effect: Lowers the user's Special Attack by two stages.
Target: In all battles, it only hits the targeted Pokemon.

Thunder Strike | Physical
BP: 100 / Accuracy: 90% / PP: 10 / Type: Electric
Description: The user charges toward the foe at breakneck speeds, covered in electricity in the shape of a lightning bolt.
Effect: 10% chance of lowering the foe's Defense, and an additional 10% chance of paralyzing the opponent.
Target: In all battles, it only hits the targeted Pokemon.

Mystic Wheel | Special
BP: 50 / Accuracy: 100% / PP: 15 / Type: Psychic
Description: Releases a giant, eccentric wave of psychic energy that seems to unnerve everything in its presence.
Effect: 70% chance of lowering the foe's Special Defense by one stage.
Target: In double/triple battles - All but the user. In single battles, this move targets only the opponent.

Sentience | Other
BP: -- / Accuracy: -- / PP: 5 / Type: Ghost
Effect: Grants an immunity to Ghost-type moves for Ghost-type Pokemon, however, they lose the Normal- and Fighting-type immunities from the Ghost-type. Lasts two to three turns. If the user is not Ghost-type, this move does nothing.
Target: User only.
Quote:
These will probably be written off as generic moves, sorry in advance for that. >_> Names for the below are bad, too. =(

Neon Charge
Type: Electric
BP: 85 / Accuracy: 100% / PP: 10 / Physical
Description: Charges towards the foe in a blinding, neon-green light, and tackles them.
Effect: 10% chance of lowering the foe's Defense by one stage.

Inferno Dash
Type: Fire
BP: 85 / Accuracy: 95% / PP: 10 / Physical
Description: Tackles the opponent at such a speed that the user becomes covered in flames.
Effect: 10% chance of lowering Defense by one stage, 10% chance to inflict Burn status.

Crystal Tackle
Type: Ice
BP: 85 / Accuracy: 100% / PP: 10 / Physical
Description: The user becomes covered in ice crystals as it lunges towards the opponent.
Effect: 10% chance of lowering Attack by one stage.
i'm tempest on bulbagarden / wreath on bulbapedia.

79. Serenade said on August 25, 2010, 12:04:52 AM (-07:00)

Volcarona
617 posts

Quote:
Originally Posted by Sunny View Post
YES WE DO! ;3; This would be great on weavile. =w=
...And what if weavile was deemed uber because of it?

80. Quadcentruo said on August 27, 2010, 09:46:58 AM (-07:00)

Giratina
3,684 posts

Quote:
Originally Posted by _.-Mew View Post
Water Walk: A new HM that allows you to walk on water (The pokemon covers you with a magical water that allows you to walk.).
Its basically Surf in a different name, for those who are confused.

81. RotomGuy said on August 27, 2010, 11:20:38 AM (-07:00)

Celebi
1,461 posts

Some pokemon-only moves:
Espeon
Night Light
Psychic/Healing
Depends on the time of day to how much it heals. Daytime it heals 1/4. Afternoon/Morning it heals 1/2. And at night it heals 3/4.

Rampardos
Hyper Headbutt
Rock/Physical
Power: 150
Accuracy: 50
The more it is used, the less powerful it is.

82. Idno58 said on August 27, 2010, 12:37:46 PM (-07:00)

Landorus
1,770 posts

Time Travel: Psychic, Physical
Strength: 80 Acc: 100 PP: 10 Target: one pokemon
Effect: The user Disappears for one turn and attacks on the second
Description: The user travels through time to the next turn and charges the foe head-on

Space Warp: Psychic, Physical
Strength: 50 Acc: N/A PP: 15 Target: One pokemon
Hits without fail and hits flying/Diving/Bouncing/Digging/Gaurding Pokemon
Description: The user warps through space and attacks the opponent from behind.

Dimension Change: Psychic, Other
Target: All pokemon in the Battle
Effect:Attack is swapped with Defense, Sp. Attack is Swapped with Sp. Defense, Slower pokemon go first and pokemons' stat changes are flipped around
Description: The user warps the entire battle to a reverse Dimension

Crescent Slice: Psychic, Special
Strength: 60 Acc: 80 Target: One pokemon
Effect: Hits one pokemon Twice
Description: The user attacks the foe with a crescent-shaped blast that hits the opponent twice

New Moon: Dark, Special
Strength: 120 Acc: 80 Target: One Pokemon
Effect: Only hits sleeping pokemon, does massive damage, causes Nightmare and has a 40% chance of harshly Lowering Accuracy
Description: The user Unleashes the full power of Darkness on a sleeping foe

Titan Crush: Ground, Physical
Strength: N/A Acc: 95 Target: One Pokemon
Effect: The smaller the target pokemon is, the more damage this move does
Description: The user crushes the foe under its massive feet.

Leviathan Beam: Water, Special
Strength: N/A Acc: 95 Target: One pokemon
Effect: The Lighter the target pokemon, the more damage this move does.
Description: The user fires a cannon of water that knocks the foe back extremely far.

Strato Blast: Flying, Special
Strength: 80 Acc: 100 Target: All pokemon in battle except user
Effect: Hits all other pokemon on the field.
Description: The user Sends out a shockwave that knocks back all pokemon on the field.

Solar Collapse: Fire, Special
Strength: N/A Acc: 30 Target: One pokemon
Effect: Automatically makes the target pokemon Faint.
Description: The user forms an orb around the foe with heat so intense it can melt steel.

Water Trap: Water, Special
Strength: N/A Acc: 30 Target: One pokemon
Effect: Automatically makes one pokemon faint. Does not work on water types.
Description: The user forms an orb of water around the opponent until they run out of air.

And just for fun...

Falcon Punch: Fire, Physical
Strength: 120 Acc: 100 Target: One Pokemon
Effect:Charges for one turn, then Does Major damage and Burns
Description: The User Charges energy in its fist, then unleashes energy in a blazing, Falcon-shaped blast!

83. Quadcentruo said on August 27, 2010, 06:52:53 PM (-07:00)

Giratina
3,684 posts

Idno, for future reference, "non-physical" is also know as "special".

84. LucarioMario said on August 27, 2010, 07:00:16 PM (-07:00)

Volcarona
547 posts

Aura Storm
Base Power: 50
Accuracy: 80%
Type: Fighting
Category: Special
Spec. Effect: Gets stronger the less HP Lucario has. (Max power 150)

Gunk Swirl
Base Power: 10
Accuracy: 75%
Type: Poision
Category: Special
Spec. Effect: The foe gets trapped in a whirlpool of gunk for 2-5 turns, much like Whirlpool but it's a tad bit weaker. It also has a 20% chance of poisioning the target or a 10% chance of badly poisioning the target after each turn.

85. Quadcentruo said on August 27, 2010, 07:04:48 PM (-07:00)

Giratina
3,684 posts

Alright, here it goes... just gonna throw this out there:

Extreme bomb
300 Power
Normal
Physical
50% accuracy
I say 50% because the other 50% isn't a miss, it is a fail. (*insert Pokemon name here* used Extreme Bomb! But it failed!)

It's basically the stronger version of Explosion.

86. ultimateshadowangel said on August 28, 2010, 06:48:49 AM (-07:00)

Servine
73 posts

Quote:
Originally Posted by LucarioMario View Post
Aura Storm
Base Power: 50
Accuracy: 80%
Type: Fighting
Category: Special
Spec. Effect: Gets stronger the less HP Lucario has. (Max power 150)

Gunk Swirl
Base Power: 10
Accuracy: 75%
Type: Poision
Category: Special
Spec. Effect: The foe gets trapped in a whirlpool of gunk for 2-5 turns, much like Whirlpool but it's a tad bit weaker. It also has a 20% chance of poisioning the target or a 10% chance of badly poisioning the target after each turn.



aura storm is in brawl so tthe chances of it being used is very unlikely














i say (just to continue the tail moves like iron and poison and aqua)

fire tail

Eletric tail





Dark shot
Power 100
PP 10
accuarcy 70
special

DESC The pokemon takes alot of aura and completly overwelmes it with darkness. this move has a 30% chance of a critical hit. WHen the pokemon is hit theres a 10% chance of falling asleep

87. Quadcentruo said on August 28, 2010, 06:52:13 AM (-07:00)

Giratina
3,684 posts

Quote:
Originally Posted by ultimateshadowangel View Post
Dark shot
Power 100
PP 10
accuarcy 70
special

DESC The pokemon takes alot of aura and completly overwelmes it with darkness. this move has a 30% chance of a critical hit. WHen the pokemon is hit theres a 10% chance of falling asleep
So, to clarify, it has a high-critical hit ratio AND a chance of sleep? That is kinda broken, even for 70% accuracy.

Also, please don't type in Yellow again!

88. Idno58 said on August 28, 2010, 09:08:56 AM (-07:00)

Landorus
1,770 posts

Futurepower: Steel, Special
Strength: 60 Acc: 100 Target: One pokemon
Effect: Has a 20% chance of lowering all the target pokemon's stats.
Description: The user builds up a mysterious Negative energy and unleashes it on the opponent

Air Humidity: Water, Other
Target: Weather/Field
Gradually increases HP of Grass Types and Pokemon with Dry Skin. Decreases the power of Fire type and Ground type moves by 25%. Gives Bug types Levitation effect.
Description: The user Makes the air very hot and Humid which Heals Grass type pokemon.

Tense air: Fighting/Other
Target: Weather/Field
Effect: Increases the attack of Fighting type moves By 50%, Decreases the Attack of Psychic Type Moves by 50%. Promotes the Power-Upping effects of all fighting-type pokemon (Guts, Reckless, Iron fist, Technician, etc.)
Description: The user makes the air so tense that in ups the spirit but makes some pokemon Nervous.

Updraft: Flying, Other
Target: Weather/Field
Effect: Increases the speed and evasion of Flying types and pokemon with Levitate and decreases the accuracy of all Rock, Ground, and Non-wind based Special moves. Increases the power and Accuracy of Wind-Based moves (Gust, Twister, Icy wind, Heat wave, etc.)
Description: The user creates a gust of wind that shoots pokemon in the air and promotes flight.

89. LucarioMario said on August 28, 2010, 11:52:18 AM (-07:00)

Volcarona
547 posts

Quote:
Originally Posted by ultimateshadowangel View Post
aura storm is in brawl so tthe chances of it being used is very unlikely
I know that. The reason I posted that is because I think it should be in the regular Pokemon games, not just Brawl. And I don't get how it would be very unlikely at all.

90. Idno58 said on August 28, 2010, 01:13:54 PM (-07:00)

Landorus
1,770 posts

Mind Wipe: Psychic, Special
Strength: N/A Acc: 30 Target: One Pokemon
Effect: One-hit KO
Description: The User Knocks out the Target Pokemon by Erasing its mind!

Puff Up: Normal, Special
Strength: 150 Acc: 90 Target: All other Pokemon on the field.
Effect: Massive Damage, but must Recharge
Description: The user grows to enormous proportions and Screams! Must Recharge afterward.

Rest Attack: Normal, Physical
Strength: 150 Acc: N/A Target: Self
Effect: User falls asleep and gives massive damage to whomever attacks it Phisically; wakes up if attacked.
Description: The User falls asleep and Blows up on anyone who touches it!

91. AnathemA said on September 14, 2010, 07:42:10 AM (-07:00)

Volcarona
521 posts

With the introduction of the triple battle, moves that damage all users on the field are gonna be a problem.

Black Hole Armor / Singularity Armor [Type - Psychic, PP - 3] - Maximizes defense, but directs all attacks, stat changes, damage and afflictions to the user for 2 ~ 5 turns.

e.g - Moves like surf only affects user in battle, allied Pokemon remain unharmed.

92. NitroStorm said on September 18, 2010, 12:44:23 PM (-07:00)

Joltik
19 posts

Brain bladesychic type 65 power 25 power points

93. SuperEspeon25 said on September 24, 2010, 12:28:16 PM (-07:00)

Zoroark
278 posts

I wish moves could inflect 2 stats like confuse and burn or something. Well mabye the new fire/ghost could learn something like:
Dancing Fire Power 0 Accuracy 90 It confuses and burn the enemy

94. NitroStorm said on October 8, 2010, 12:00:01 PM (-07:00)

Joltik
19 posts

Warp romsychic type.Makes foe psychic type.
Atomic fire:Fire type,60 power.80 accuracy.

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