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Don't you just hate that?
Kids, all over the world, now can use weapons and basically shoot some heads. And they're parents are like, "WE BLAME THE GAME PRODUCERZ"
Well..I blame the parents. Why the hell do you guys even spend your own money purchasing these rated M/T games for your own kids? Do you parents like, don't know any other way to shut your kids up? Does it really have to be this way? If you know your kid is irresponcible and you know that he might be totally influenced, then don't waste your money.
I absolutely hate it when the parents blame the producers, that's why we got a god damn rating that no one pays attention to anymore. We've got warnings dammit, the game producers are not trying to start a whole war between children and have them carry guns, they're just doing this for entertainment. Its the parent's fault, not the kids, not the producers.
Am I right?
Plus there are MANY more games that are actually SUITABLE for children. Not this COD stuff, not the Left 4 Dead, there's Kingdom Hearts and Spyro plus Crash Bandicoot. Those aren't terribly influential.
Seriously, video games don't harm the brain and make you do horrible things like everyone thinks. There's no scientific studies proving it, and I myself play video games that are pretty violent and surf ***** on occasion and you don't see me killing anybody!besides spambots and n00bs
It may help along an insane person who thinks they can do it in real life, but an everyday normal person knows the difference between reality and video games.
The only things video games have made me do is save a princess or twelve, blow up Metroids, catch 'em all, stab Ganondorf in the chest, race to the finish, beat up zombies, re-enact the Normandy landing, level up, and copy my enemy's abilities. I seriously doubt I can even do any of this stuff in real life, so how do video games influence me to beat the crap out of people?
I understand it's only fiction. If video games can make people violent, then movies, books, comics, music, and all other forms of media can do it too. Because that's what it is. It's simply a form of entertainment media. I've been playing/buying T games since I was 11, and although I haven't owned any, I've been playing M games a while before that. (Although, now I do own CoD WaWii and RE4 for Wii, and a few other M games) If someone is seriously deluded enough to actually think that video games are real, then that's not insanity, or murderous rage. That's just idiocy. The people who think that people will kill because a video game told them to are even bigger morons.
1 – littlea53|
Seriously, video games don't harm the brain and make you do horrible things like everyone thinks. There's no scientific studies proving it, and I myself play video games that are pretty violent and surf ***** on occasion and you don't see me killing anybody!besides spambots and n00bs
It may help along an insane person who thinks they can do it in real life, but an everyday normal person knows the difference between reality and video games. |
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The only things video games have made me do is save a princess or twelve, blow up Metroids, catch 'em all, stab Ganondorf in the chest, race to the finish, beat up zombies, re-enact the Normandy landing, level up, and copy my enemy's abilities. I seriously doubt I can even do any of this stuff in real life, so how do video games influence me to beat the crap out of people?
I understand it's only fiction. If video games can make people violent, then movies, books, comics, music, and all other forms of media can do it too. Because that's what it is. It's simply a form of entertainment media. I've been playing/buying T games since I was 11, and although I haven't owned any, I've been playing M games a while before that. (Although, now I do own CoD WaWii and RE4 for Wii, and a few other M games) If someone is seriously deluded enough to actually think that video games are real, then that's not insanity, or murderous rage. That's just idiocy. The people who think that people will kill because a video game told them to are even bigger morons. |
This is a ****ed up debacle we've got on our hands. So, here's THE TRUTH.
WHEN THE PARENTS FINALLY RELISE THAT IT'S THEMWHO ARE LETTING THERE KID PLAY THE GAME, I ****ING SWEAR, PIGS WILL FLY.
How bout this, what if you pay more attension to your kid? You know, moderate what he's buying and ****. BECAUSE IT'S ALL THE GAMES FAULT AHHHHHHH.
****
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Videogames are bad for you? That's what they said about rock 'n' roll.
Shigeru Miyamoto |
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This is a ****ed up debacle we've got on our hands. So, here's THE TRUTH.
WHEN THE PARENTS FINALLY RELISE THAT IT'S THEMWHO ARE LETTING THERE KID PLAY THE GAME, I ****ING SWEAR, PIGS WILL FLY. How bout this, what if you pay more attension to your kid? You know, moderate what he's buying and ****. BECAUSE IT'S ALL THE GAMES FAULT AHHHHHHH. **** |
In all truth there is more truth to this than you may think. There is really no doubt that video games /can/ result in more violent tendencies. Obviously, this depends on how mature the person is - seriously, a 9 year-old should NOT be playing Call of Duty. All the same, most well-educated people shouldn't see any cognitive changes.
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In all truth there is more truth to this than you may think. There is really no doubt that video games /can/ result in more violent tendencies. Obviously, this depends on how mature the person is - seriously, a 9 year-old should NOT be playing Call of Duty. All the same, most well-educated people shouldn't see any cognitive changes.
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Surely, if anything, Pokemon is just as violent? It encourages you to train your dog/cat/mouse/lamp/watermelon/etc. for fighting. And that's bad stuff, amirite?
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VIDEO GAMES SCREW KIDS UP!!!!111!!!
Actually, tests have been done that show shooter games increase hand-eye-coordination, so surgeons that grew up playing video games are actually able to go through surgeries faster, and more accurately!
Although, to claim that video games only have positive effects would be silly. My younger cousin is about... 7? And he plays shooter games all the time. I really wish that his parents would choose more age appropriate games, because when I was 7 I was racing at Moo Moo Farm and kicking the CPUs' butts at Clefairy Says. My cousin is kinda violent-ish and hyperactive, and I am sure that the games are contributing somewhat, so my belief is that such games should not be played until a certain age is reached.
It's not the videogame, most of the time. It's the person. Actually, I think it's the generation. Kids today are getting almost anything they want. I remember my when my 2nd cousin turned 7. She got a brand new cell phone. And when her little brother turned 6, he got a brand new PSP. It wasn't like that when I was growing up. I got my first cell phone (the cheapest one) when I was 16, when I was allowed to stay out until 10pm. I don't know what happened.
And the video games are getting worse. Playstation and Xbox are making things too detailed. It's like they're letting the kid practice up before they hijack a car and kill people. Nintendo isn't like that. It tends to stay cartoonish and comical.
Haha yeah, like Kaz said, hand-eye-coordination is most definitely improved with video games.
I'm sure that Guitar Hero also helps that out a bit. ;D
And Jason, you are very correct, the world has changed a lot. There are 7-10 year olds who got cell phones before me, and I finally got mine when I was 14 1/2. I wouldn't have had it right now f I didn't play basketball at school, which was why I needed it. Kids these days have no reason for cell phones and they don't need violent video games either. It's like younger kids are being treated like they are more mature when in reality they are less then they should be.
1 – Kirby-Chan|
Videogames are bad for you? That's what they said about rock 'n' roll.
Shigeru Miyamoto |
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Most of the kids in MY GRADE play this junk. I'm in 5th grade. Seriously, if your 11 you really shouldn't play it.
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My parents let me play M rated games when I was little. They had no problems; I had no problems.
Personally, I think that it's the way kids choose to act. I think it's the usual: "Oh, that's so cool! I want to do that!" attitude.
If I had that attitude, I wouldn't be able to play half of the games I own.
Game makers - We make the games, we put warnings on them to discourage kids from getting any bad ideas.
Parents - We'll let the kids play the games as long as they are mature enough to handle the content.
Kids - If we want to continue playing video games, we'd better not cross the line if we decide to take some of the ideas to reality.
Personally, I think a kid should only be banned from a game if he/she can't handle it in terms of maturity. A parent should only be to blame if he/she encourages the child to misbehave. I think a game company should be to blame only if they included things in their games that wasn't released to the public.
Who are the ones making the final decision to carry guns and shoot them as if they're in that video game? Not the parents, not the companies. It's whoever carries the guns -- usually the kids.
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VIDEO GAMES SCREW KIDS UP!!!!111!!!
Actually, tests have been done that show shooter games increase hand-eye-coordination, so surgeons that grew up playing video games are actually able to go through surgeries faster, and more accurately! Although, to claim that video games only have positive effects would be silly. My younger cousin is about... 7? And he plays shooter games all the time. I really wish that his parents would choose more age appropriate games, because when I was 7 I was racing at Moo Moo Farm and kicking the CPUs' butts at Clefairy Says. My cousin is kinda violent-ish and hyperactive, and I am sure that the games are contributing somewhat, so my belief is that such games should not be played until a certain age is reached. |

It's interesting that someone brought up this topic because this is exactly what our school's debate was about. Needless to say, the side against banning violent video games won because we were able to convince the judges with several strong points that we made.
Here's my speech which was centered around scientific evidence to prove my team's point. It made me get the "Best debater of 2009-2010" award in my school:
According to several studies made by groups such as The Harvard Medical School Center for Mental Health and The British Medical Journal, violent behaviour has not and cannot conclusively be linked to violent video games. Researchers concluded that theres no causal relationship between aggressive behaviour and violent video games. Not only that, but no studies had found such games as being a primary factor in turning a normal person into a killer. In fact, most studies only found a correlation between the two, which could simply mean that habitually aggressive people like aggressive entertainment.
It has also been shown that lab research done on gamers does not accurately reflect real-life situations; subjects are asked to experience content that they would not normally see, and may not understand. In addition to that, the laboratory environment itself is very different from the environments where games would normally be played. This has caused many people to criticize such researches and their reliability.
In return to the opposing team, research has shown that even if those games created violent thoughts to the player, theres no reason for these thoughts to display themselves in actions. Only the small number of people who already are aggressive in their nature might be affected by such thoughts. To back that up, only 19% of parents say that such games have visible negative influences on their children, of the total 54% who play violent video games. This has been stated in a research by Pew Research Center in the USA. Also, if the influences of criminals were playing aggressive video games or watching intense TV shows, doesnt that mean all people are or can be criminals?
Lastly, lets not forget the positive aspects of playing violent video games; a research undertaken by the Office of Naval Research in the USA is showing that violent videogame training is having surprising results in helping military personnel. It is helping them adapt to the challenges of fighting terrorists and teaching them new tactics to use in battle.
If research proves that no firm connection between violent games and aggressive behaviour has been established yet, and that violent games still dont have a major negative impact on the players actions, this means there is no evidence.
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Videogames are bad for you? That's what they said about rock 'n' roll.
Shigeru Miyamoto |
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In all truth there is more truth to this than you may think. There is really no doubt that video games /can/ result in more violent tendencies. Obviously, this depends on how mature the person is - seriously, a 9 year-old should NOT be playing Call of Duty. All the same, most well-educated people shouldn't see any cognitive changes.
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1 – Kirby-Chan|
It's not the videogame, most of the time. It's the person. Actually, I think it's the generation. Kids today are getting almost anything they want. I remember my when my 2nd cousin turned 7. She got a brand new cell phone. And when her little brother turned 6, he got a brand new PSP. It wasn't like that when I was growing up. I got my first cell phone (the cheapest one) when I was 16, when I was allowed to stay out until 10pm. I don't know what happened.
And the video games are getting worse. Playstation and Xbox are making things too detailed. It's like they're letting the kid practice up before they hijack a car and kill people. Nintendo isn't like that. It tends to stay cartoonish and comical. |
) children. A boy in our class plays a lot of violant games and is also violant to other children in the class, he "loves" to hit/hurt others in our class and well, he is not the most popular child in our class.Just because in Sonic you jump on a computer to get invincibilty, dosen't mean i'm gonna jump on my laptop thinking i'm going to be invincible! How can this stuff influnce killing and stuff? I think it's just an ecxuse so parents don't have to go to court if there kid does something REAL bad.
EDIT: I mean "thier kid does something real bad."
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Just because in Sonic you jump on a computer to get invincibilty, dosen't mean i'm gonna jump on my laptop thinking i'm going to be invincible! How can this stuff influnce killing and stuff? I think it's just an ecxuse so parents don't have to go to court if there kid does something REAL bad.
EDIT: I mean "thier kid does something real bad." |
Parents should determine whether or not their kid is mature enough to handle videogames. if you kid is a crazy 9 year old who mimics everything, maybe videogames aren't the best choice. However, if your parents have raised you up normally, videogames should be okay.
My parents have raised me as best they can, which is pretty well. I've played SSBB the day I got it (after two release date changes and waiting a week when I was grounded) for fourteen hours. Yes, it was a long time, but my dad lectured me on how I was going to go kill someone if I played it any longer. He raised me to know that killing is bad, so I wonder where that logic came from. I'm a normal (normal for me), non-killing cellist!
That 9yr old who played the realistic shoot 'em up game for 14 hrs is way more likely to kill someone.
Videogames don't make kids violent AND IF YOU SAY OTHERWISE I'LL TEAR OUT YOUR SPLEEN.
Now to be serious: I honestly don't know how people can think these games are able to influence people.
In GTA IV, if your car exploades after falling off a 300 story building with you in it, what happens? Six hours precisely at the hospital and a fairly small bill. I don't know about some of these people, but that's well beyond the reaches of reality to me, despite how realistic this game makes it out to be.
And I don't see how CoD could be bad. Especially the WWII games. They teach kids how tough wars are, give them the encouragement to fight for their countries, and remind us of the horrors of humanity's past.
There are many different parenting styles, and they can correspond to different government types: http://en.wikipedia.org/wiki/Parenting_styles .
If every teens heard that fact, they will demonize their parents by comparing the parenting styles to the dictatorship in China.
Some teens feel unfair when his mom doesn't allow him to play CoD.
My mom refused to buy CoD, so I downloaded a free FPS game called OpenArena, it has blood and gore (called gibs), but I can turn them off.
I also played GTA and even Jacka-- games, and found them funny, but I'm rational, I will never perform the stunts.
I'm not a brave person, because I never lived with my biological father, once, I went to the playland for the field trip and did nothing, money wasted, if I'm not brave, how am I going to steal cars, frag people and perform dangerous stunts?
First person shooting games can sharpen your motor skills, and even improve your vision (as in detecting contrast).
I forgot the source (maybe in Slashdot), the benefits of FPS games can be extracted by replacing soldiers with princesses with magic wands.
Installing flight or space combat games in computers of flight schools and military schools also helps.
Readt this, http://www.psychologytoday.com/blog/...u-destined-sin
it says that when you did too many good things, you may be tempted to do something bad as a compensation, (the reverse can happen)
and video games can become the releases when you want to do something bad. (see also: http://mindprod.com/ethics/apemind.html, The Ways Out: Displacement section)
See also: http://games.slashdot.org/article.pl.../03/29/2058239
Violent games train criminals. I've heard Microsoft Flight Simulator trained 911 terrorists, and the game is rated E. http://en.wikipedia.org/wiki/Virtual...with_terrorism
Later, Microsoft removed the World Trade Center on the map.
However, they train you only if you want to get trained. For some people, they are unconsiciously trained into committing crimes. Video games are like tools, they can be used for evil.
Imagine Grand Theft Auto on holodeck.
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There are many different parenting styles, and they can correspond to different government types: http://en.wikipedia.org/wiki/Parenting_styles .
If every teens heard that fact, they will demonize their parents by comparing the parenting styles to the dictatorship in China. Some teens feel unfair when his mom doesn't allow him to play CoD. Hell, I'd be pissed if I was grounded from playing video games but I wouldn't have an adverse outward effect by going on a murderous rampage and killing everyone I see. My mom refused to buy CoD, so I downloaded a free FPS game called OpenArena, it has blood and gore (called gibs), but I can turn them off. ...You know, you CAN minimalize the amount of gore in Call of Duty... I also played GTA and even Jacka-- games, and found them funny, but I'm rational, I will never perform the stunts. I'm not a brave person, because I never lived with my biological father, once, I went to the playland for the field trip and did nothing, money wasted, if I'm not brave, how am I going to steal cars, frag people and perform dangerous stunts? ...uhm... what were you even saying? That's not bravery, that's mental insanity. First person shooting games can sharpen your motor skills, and even improve your vision (as in detecting contrast). I forgot the source (maybe in Slashdot), the benefits of FPS games can be extracted by replacing soldiers with princesses with magic wands. I don't even think we're still talking about the same subject. Installing flight or space combat games in computers of flight schools and military schools also helps. So now we've stopped talking about how video games are bad for children and we've begun to discuss simulators the military uses to train their soldiers. (Air Force uses what is essentially a virtual cockpit to train their troops in aerial combat) Readt this, http://www.psychologytoday.com/blog/...u-destined-sin it says that when you did too many good things, you may be tempted to do something bad as a compensation, (the reverse can happen) and video games can become the releases when you want to do something bad. (see also: http://mindprod.com/ethics/apemind.html, The Ways Out: Displacement section) ...uhm... Now, I play a lot of video games where the good guy is the pure-heart-of-gold character with a penchant for hating evil and stuff like that. Doing all these good deeds never made me want to do bad stuff. Hell, in FPS games when I am shooting people I never actually go into a rampage or anything. Even in games like GTA where killing random people is encouraged I hardly ever actually do so; as a matter of fact yesterday I spent my time racing trains in the subway while driving in a Corvette. See also: http://games.slashdot.org/article.pl.../03/29/2058239 |
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Violent games train criminals. I've heard Microsoft Flight Simulator trained 911 terrorists, and the game is rated E. http://en.wikipedia.org/wiki/Virtual...with_terrorism
Later, Microsoft removed the World Trade Center on the map. However, they train you only if you want to get trained. For some people, they are unconsiciously trained into committing crimes. Video games are like tools, they can be used for evil. Imagine Grand Theft Auto on holodeck. Using a QWERTY keyboard to fly a plane... and using an actual cockpit to pilot something... are two VERY different things. Like I've said before, the people who are somehow influenced to do "bad" things (I put bad in quotes since I didn't have much of a better term) aren't being trained by the video games, nor influenced by them, or whatnot; they're just stupid. The people who blame violence in kids on video games are also stupid, because video games are just one of many media outlets that can "have an influence" on the viewer. Movies, television, books, all of those can expose the viewer to violent or otherwise explicit material. So what? You're going to have a protest against fiction? Fiction IS NOT REAL. THE READER KNOWS THAT FICTION ISN'T REAL. Using that interpretation we can determine that since the "violence" isn't actually occuring the viewer is not being harmed, nor does the viewer want to do anything because of this. They're only presented with at best a visual interpretation of what is going on. |
If any thing, playing violent video games keeps children from violence. It allows them to manage their anger without actually doing any of the violent things they may do otherwise.
See this: http://www.whattheyplay.com/features...-games/?page=1
Perhaps it's not the videogames that make people violent. Maybe violent people choose violent video games.
I've never liked "shoot-'em-up" games, and I don't like the idea of hurting others. That being said, I like sparing for fun. Pokemon and SSBB are two games that could be considered violent, but neither of the games put an emphasis on gory graphics. In Brawl, at the end of a fight, the characters are seen clapping, indicating more of a friendly competition than a malicious war. Even so, I feel bad beating up Jigglypuff or Princess Peach. The only character I can beat up without any remorse is Falco, and I can't figure out why--but I digress.
Then again, I've seen firsthand how violence and excessive gore can affect a child. It had more to do with youtube than video games, but I think the same rules apply. My younger brother went through a blood-drawing stage about half a year ago, and we found out he was watching youtube videos with stick figures' heads getting blown off and blood spattered everywhere.
Ultimately, though, it depends on the individual playing the games.
3 – Kirby-Chan, GalliumGrant, Karpy ~aka Zoroarklover~|
Perhaps it's not the videogames that make people violent. Maybe violent people choose violent video games.
I play a lot of FPS games, and I don't consider myself violent. Nor am I outwardly or physically violent in real life. I've never liked "shoot-'em-up" games, and I don't like the idea of hurting others. Again, I don't like hurting people either, but I think FPSes are very fun if not incredibly overrated. That being said, I like sparing for fun. Pokemon and SSBB are two games that could be considered violent, but neither of the games put an emphasis on gory graphics. The graphics don't mean much, but the intent does. Things like Call of Duty are meant to give the player an indepth and exact visual representation of what's going on around them- After all, all Call of Duty games (with the Modern Warfare titles being the only exceptions) take place in actual wars fought in actual places. In Brawl, at the end of a fight, the characters are seen clapping, indicating more of a friendly competition than a malicious war. You can tell not all of them are genuinely happy or friendly. Look at Bowser in his loss pose. He's clapping very slowly but he doesn't appear very amused. Even so, I feel bad beating up Jigglypuff or Princess Peach. The only character I can beat up without any remorse is Falco, and I can't figure out why--but I digress. Then again, I've seen firsthand how violence and excessive gore can affect a child. It had more to do with youtube than video games, but I think the same rules apply. My younger brother went through a blood-drawing stage about half a year ago, and we found out he was watching youtube videos with stick figures' heads getting blown off and blood spattered everywhere. What you just said here is not only contradictory to the topic at hand and your statements, but is also what's proving my point, or rather is the point that I'M trying to prove. It's not just video games that are an influential form of media; there's video, audio, and literary media out there as well, and it's not like you see people targeting those. There's no reason for video games specifically to cause people to be violent, it's what they choose to do based on what they see. It's not a subconcious decision either. Therefore, the same rules do NOT apply. Your younger brother saw videos he thought were cool and decide to mimic them. It wasn't like voices in his head were like YOU MUST DRAW BLOODY THINGS AND END UP KILLING MASSIVE AMOUNTS OF PEOPLE. Ultimately, though, it depends on the individual playing the games. Again, you just contradicted yourself, first saying that it's what they're exposed to and now you're saying it's what they take from it. I'd support this statement normally but under the circumstances based on what you just said I don't see the point in doing so. |
1 – GalliumGrantYeah lite, I contradict myself a lot--especially when I'm trying to give the condensed version of what I'm thinking. I'd rather not write a ten-page paper explaining my view (or views, as the case may be).
1 – GalliumGranthonestly in my opinion, the parents are just as much to blame as was stated before because in the end they are the ones buying 18 rated games for the children, but saying that i have been playing 18 rated games since i was 10 years old.
this just puts the thought out in the open about kids having something wrong in their heads to even try and recreate something they saw in a video game on someone else.
a good example is this case here, http://news.bbc.co.uk/1/hi/england/leicestershire/3934277.stm
so really it is the fault of the person who bought the game and the person playing the game, i really dont think that the developers can be blamed.
"when the weapon is made, and the person who buys the weapon kills someone with it, you cant blame the weapon or the person who made it, it is the person who wields the weapon that is too blame"
3 – 7dewott8, GalliumGrant, Karpy ~aka Zoroarklover~I kind of think so. I mean, c'mon! Who else doesn't feel kinda funky after leaving the movie theater or playing GTA or something? I'm pretty strong mentally and I can feel the effects from switching from fantasy to reality. I can do it, but I notice the difference.
I think it could change how you perceive and take your problems in life if you aren't prepared mentally. If you play video games or watch movies, you've got to ensure you understand the difference between fantasy and reality.
In my school, at least, there's a pretty strong correlation between the people who play shooting games daily and the people who violently overreact to everything and anything.
With that aside, this is not a debate I like to take part in because there are a few hundred other things that I don't know about may or may not be a factor. It's like trying to argue that sleeping with your head next to an electrical device causes health problems in the age of digital everything.
Edit: This isn't really relevant, but if a game like GTA has been rated M for as long as I can remember . . .
WHY WAS EVERYONE IN MY 5TH GRADE CLASS PLAYING IT?
1 – GalliumGrantKids want to be "cool", especially in the more awkward (in my opinion at least) preteen stage. For them, "cool" means "adult-like". This in turn means that anything kids aren't supposed to have/do becomes amazingly interesting and "cool". This is mostly why teens drinking alcohol is a thing. This is mostly why teens start smoking. This is also why teens, preteens, and even younger children are attracted to anything that has a rating suggesting they shouldn't play it. At first it may be the Teen-rated games like SSBB that are violent but not especially so, but in no time at all the only "cool" games are those that read M. My new school actually has a decent amount of pokémon players and the like, but at my old school the only "cool" games were CoD and GTA. The nerdier groups played Halo and Minecraft. Anything else was often called "gay", which irritated me to no end.
So I want to have cute, cartoonish creatures fight in mock battles against each other that *gasp* don't have any gore? Obviously there must be something wrong with this fourteen-year-old.
Interestingly, those CoD players in my school (and there were a lot) were often poor students, and it wasn't uncommon for some of them to flip off a teacher. Remember, this was sixth to eighth grade. The nerdier groups had some violent tendencies, but they were never that extreme. Me? I got my first game with blood at all (Darksiders) and it left me with a bad taste in my mouth. I tend to turn off gibs or at least keep them on a low setting if I can.
Me, my little brother and sister have all played M rated games since we were about 3years old. And we wouldn't want to hurt someone, since we know all the awful consequences. My parents taught us to not kill or hurt innocent people. The parents are responsible for telling the children about why you shouldn't do the stuff in violent video games in real life, since they contain dire consequences.