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Pokémon Black and White → Whew, RELIEF!

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1. alternateshadow300 said on May 20, 2010, 01:59:32 PM (-07:00)

Haxorus
454 posts

Man, am I relieved or what??? I didn't like the 3D walking up-and-down on Heart Gold and Soul Silver, only cause it looked like you were moving slow. I thought it was gonna move slow while walking/running up and down on Black and White, till' I saw the footage of Hiun City. Now that all my worries are fixed, I can gradually wait for the game.

2. TheRagingTyranitar said on May 20, 2010, 02:01:41 PM (-07:00)

Regigigas
808 posts

I don't think that movement was slow in HGSS.Battles were slow though.

3. LoPun said on May 20, 2010, 04:10:36 PM (-07:00)

Regigigas
671 posts

Relief, relief. That's how i feel too. I'm glad they're bringing a new 3D system. The movement wasn't that slow, but the battles were, just like what TRT said.

4. alternateshadow300 said on May 20, 2010, 07:23:41 PM (-07:00)

Haxorus
454 posts

What I mean is:
You know how you're in the Olivine Lighthouse, and you're on the outside part, and it's like, really beautiful looking and such? I like that, but, when you walk up and down, it barely looks like you're moving.

5. Nightshade Darkrai said on May 21, 2010, 07:18:42 AM (-07:00)

Floatzel
192 posts

I'm more annoyed by the fact that the '3D' engine made it nearly impossible to tell what I could and could not fit behind. Hopefully this new method will fix that gripe. I can't judge yet because I have yet to see footage of that issue being encountered.

6. TheRagingTyranitar said on May 21, 2010, 07:24:12 AM (-07:00)

Regigigas
808 posts

The character looks like it was floating.
It was not slow for me their either.

7. Ningamer said on May 21, 2010, 08:38:13 AM (-07:00)

Giratina
3,415 posts

I agree, parts like the lighthouse were very slow. The 3D also sucked - Go to the bottom floor of the Burned Tower and try to walk behind one of the pillars. They act like a Gameboy Pokemon game: you can't walk on to any area that they're covering.

8. Searinox said on May 23, 2010, 03:49:33 AM (-07:00)

Zoroark
251 posts

Battles were fast enough from platinum onwards. Didn't feel like 3D was too slow. But I'm pleased to see a better 3D system, a more immersive one. I'm just a lil saddened that they didn't give terrain that much of an upgrade.

Also, how the hell did they make it possible to move in a CIRCLE around the harbor city? The tiles are friggin SQUARES, and movement is in a straight line. I'm kinda scared about moving around there, it looks too fixed. XD

9. Ningamer said on May 23, 2010, 06:39:08 AM (-07:00)

Giratina
3,415 posts

The tiles are probably slightly curved, so that if enough of them are put together it makes a full circle. I'd also like battle animations to start as soon as the text starts - So it would be something like "Bulba"-*animation starts*-"saur used Roar of Time!"

10. TheRagingTyranitar said on May 23, 2010, 06:42:08 AM (-07:00)

Regigigas
808 posts

Wait? The character can move in CIRCLE?!?!?!?!??!

11. Ningamer said on May 23, 2010, 06:48:28 AM (-07:00)

Giratina
3,415 posts

Quote:
Originally Posted by TheRagingTyranitar View Post
Wait? The character can move in CIRCLE?!?!?!?!??!
There's footage of Hiun City, and the character is running around the city. Look at this video:

12. TheRagingTyranitar said on May 23, 2010, 06:58:53 AM (-07:00)

Regigigas
808 posts

Oh I thought in 'Circles' you know.

13. Zega said on May 23, 2010, 11:23:35 AM (-07:00)

Linoone
97 posts

I have to agree that it looks like you're floating when you walk in the outside area of the Lighthouse in HG/SS, but the problem (thankfully) seems to be fixed now!

14. OMGITSJAD said on May 23, 2010, 12:43:29 PM (-07:00)

Shaymin
2,490 posts

Quote:
Originally Posted by Ningamer View Post
There's footage of Hiun City, and the character is running around the city. Look at this video:
That's not circles, it's just walking left with fancy 3D graphics.
Sadly I doubt they'll let us walk in directions other than N/S/E/W in 5th gen. 3:

15. alternateshadow300 said on May 23, 2010, 06:45:52 PM (-07:00)

Haxorus
454 posts

Quote:
Originally Posted by Nightshade Darkrai View Post
I'm more annoyed by the fact that the '3D' engine made it nearly impossible to tell what I could and could not fit behind. Hopefully this new method will fix that gripe. I can't judge yet because I have yet to see footage of that issue being encountered.
That's what I'm referring to

16. Quadcentruo said on May 25, 2010, 01:06:38 PM (-07:00)

Giratina
3,684 posts

Quote:
Originally Posted by OMGITSJAD View Post
That's not circles, it's just walking left with fancy 3D graphics.
Well, technically, you are walking in a giant circle.

Quote:
Originally Posted by OMGITSJAD
Sadly I doubt they'll let us walk in directions other than N/S/E/W in 5th gen. 3:
Unless Nintendo pulls an Animal crossing on Pokemon, that wont happen.

17. FreezeWarp said on May 25, 2010, 01:12:31 PM (-07:00)

Kyurem
2,186 posts

The 3D walking at the lighthouse? I personally wish we could do that everywhere, since in HG/SS, code does exist (through use of a cheat) to walk like that everywhere, buggy though it is.

As for the movement permissions, those have irked me ever since Platinum (D/P less so, ironically). They don't portray 3D well at all, and I can often measure 3-4 spaces you should be able to walk through (so, its like there's an invisible wall for about 10 feet). Emerald, on the other hand (and maybe R/S) absolutely perfected the art. I wish it would go back to that.

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