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Pokémon General → Making the Games More Difficult

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1. Alakazamaster said on May 1, 2010, 10:06:18 AM (-07:00)

Kyurem
2,366 posts

I think that it is safe to say that while battling trainers in-game while playing nearly any version of Pokemon, there is next to no challenge unless you are seriously under-leveled. NPCs often stand waiting to battle, cmmonly only having about two or three Pokemon. The Pokemon aren't even powerful either, and usually consist of something like a Nidoran and a Rattata. As you progress further in the game, NPC teams are generally repetitive, and still simple. For example, when invading the Goldenrod Radio Tower, nearly EVERY Rocket has either a Koffing, Raticate, or Grimer. They may occasionaly throw something like a Magnemite on a Scientist to shake things up, but these Pokemon are still easily beaten.

Even late game teams do not get much better! Right now I am on Cycling Road in HG, and am fighting a Biker. His team? A level 44 Teddiursa and a level 44 Marill. I mean COME ON! The very least these brain-dead trainers could do is EVOLVE their Pokemon! Is it seriously to much to ask to actually have to think during these trainer battles, or must we continue to just click one move and listen to the death cry of the Pokemon we kill?

While Gym Leaders often have tough teams that can be a challenge to take down (Whitney, Clair), the fact that pretty much every trainer has a team of pathetic Pokemon is really unacceptable. Does anyone else here think the Pokemon games would be more exciting if trainers had fuller, more diverse teams? Teams that would actually make you think? I for one would appreciate the challenge.

2. Magmaster12 said on May 1, 2010, 10:08:34 AM (-07:00)

Rayquaza
4,872 posts

I agree, in HGSS they should have at least tried to make the Rocket Bosses hard but they didn't.

3. Dilster3000 said on May 1, 2010, 10:14:25 AM (-07:00)

Haxorus
314 posts

Yes, making the Difficulty level higher would be awesome... BUT remember GameFreak is aiming this at Children.. not Hardcore Gamers.
I personally think finding a Balance between Hard and Easy is hard, and Gamefreak still did a good Job with it.

A Difficulty setting for Pokemon Black/White would be cool though.

4. The Spirit of Time said on May 1, 2010, 10:15:29 AM (-07:00)

Rayquaza
3,934 posts

I agree with you, but remember that these games are for everybody. Small children also play these games, and they can't make it more challenging, otherwise it will get another rate. I find improving the trainers' teams kinda impossible.

Edit: Dilster posted before me with the same idea. I got beaten!

I still think Pokemon should remain the same.

5. Alakazamaster said on May 1, 2010, 10:19:09 AM (-07:00)

Kyurem
2,366 posts

Quote:
Originally Posted by Dilster3000 View Post
Yes, making the Difficulty level higher would be awesome... BUT remember GameFreak is aiming this at Children.. not Hardcore Gamers.
I personally think finding a Balance between Hard and Easy is hard, and Gamefreak still did a good Job with it.

A Difficulty setting for Pokemon Black/White would be cool though.
I see what you mean, but little kids are a lot more capable than you may think. It just seems downright lazy to make such basic teams, and I'm sure that even little kids would not mind a challenge.

It would also be to Game Freak's benefit, so that they can keep fans of Pokemon as they get older.

6. Dilster3000 said on May 1, 2010, 10:20:23 AM (-07:00)

Haxorus
314 posts

You have a Point.
But at least Red knows how to give a spanking xD

7. OMGITSJAD said on May 1, 2010, 10:21:33 AM (-07:00)

Shaymin
2,490 posts

Quote:
Originally Posted by Dilster3000 View Post
A Difficulty setting for Pokemon Black/White would be cool though.
^This

Think about it, there'd be Normal and Hard. Normal has teams like we've come to know, underleveled trainers with 2 okay Pokemon to trainers with 6 pokemon that are all super weak. Hard would have powered up teams, all evolved forms, the best movesets on trainers for their current Pokemon, maybe harder puzzles, and tough gym leaders like Clair who is actually tough, not like Whitney who is, in a word, HAX!!!

8. Shadow said on May 1, 2010, 10:57:26 AM (-07:00)

Giratina
3,209 posts

Quote:
Originally Posted by Dilster3000 View Post
A Difficulty setting for Pokemon Black/White would be cool though.
Although I highly doubt it would happen, I third that. It makes perfect sense to have a difficulty setting in Pokémon games; small children would opt for the normal/easy setting, while older players would choose the difficult setting.

Quote:
Originally Posted by OMGITSJAD View Post
Hard would have powered up teams, all evolved forms, the best movesets on trainers for their current Pokemon, maybe harder puzzles, and tough gym leaders.
I think those are some pretty good suggestions. However, the last thing we want is to be stuck on a gym leader for a couple of days, or to spend lots of time trying to beat a challenger.
My point is, if it was to be implemented, it has to be thought out carefully so that it is not overdone.

9. Dilster3000 said on May 1, 2010, 11:02:29 AM (-07:00)

Haxorus
314 posts

If the Gym Leaders would be really hard, people would just stop playing the Game.

10. Alakazamaster said on May 1, 2010, 11:06:34 AM (-07:00)

Kyurem
2,366 posts

Quote:
Originally Posted by Dilster3000 View Post
If the Gym Leaders would be really hard, people would just stop playing the Game.
At this point I think that Gym Leaders are not a problem, because they are enough of a challenge already. The in-game trainers are the ones that could do with improvement, and I also like the idea of a difficulty setting. Hard to implement, but it could work wonders.

11. Pichu_theworld_ruler said on May 1, 2010, 12:21:55 PM (-07:00)

Mudkip
45 posts

In my personal opinion, I feel that the limiting of recovery items would do some wonders. For example, if one were to have a fairly fast gengar with the move curse, and 200, give or take 100, revives; they can beat any in game trainer such as red with pokemon 30 levels below the opposing force.



Quote:
Originally Posted by Alakazamaster View Post
At this point I think that Gym Leaders are not a problem, because they are enough of a challenge already. The in-game trainers are the ones that could do with improvement, and I also like the idea of a difficulty setting. Hard to implement, but it could work wonders.
I see that you have a point, and I agree with you. Although, I also disagree with you in the fact that having a more difficult setting somewhat ruins the 'mood' or feel, of the Pokemon games in general.


I believe if they were to implement the recovery item restriction and make the trainers have some slightly higher level Pokemon (like 3 or so), it would be somewhat more difficult, just enough to satisfy the hardcore gamers and keep the younger audience entertained.

Thanks for the time,

-Pichu

12. FreezeWarp said on May 1, 2010, 12:49:35 PM (-07:00)

Kyurem
2,186 posts

Quote:
Originally Posted by Dilster3000 View Post
You have a Point.
But at least Red knows how to give a spanking xD
Man, I had to level up super awesome team 15 levels before I even stood a chance against him. I mean... wow.

Quote:
Originally Posted by OMGITSJAD View Post
Think about it, there'd be Normal and Hard. Normal has teams like we've come to know, underleveled trainers with 2 okay Pokémon to trainers with 6 pokemon that are all super weak. Hard would have powered up teams, all evolved forms, the best movesets on trainers for their current Pokémon, maybe harder puzzles, and tough gym leaders like Clair who is actually tough, not like Whitney who is, in a word, HAX!!!
I personally think one game (White) should be easy, while the other (Black) should be hard. Also, Whitney is pretty easy once you have a strategy - it took my two tries, but the second time my team did great, with not a single Pokémon falling.

Quote:
Originally Posted by Pichu_theworld_ruler View Post
In my personal opinion, I feel that the limiting of recovery items would do some wonders. For example, if one were to have a fairly fast gengar with the move curse, and 200, give or take 100, revives; they can beat any in game trainer such as red with pokemon 30 levels below the opposing force.
Eh... Revives have never really helped me. I think they are just a waste a money, so for the most part, I think it would just be an unneeded change.

13. OMGITSJAD said on May 1, 2010, 01:02:48 PM (-07:00)

Shaymin
2,490 posts

Quote:
Originally Posted by FreezeWarp View Post
Also, Whitney is pretty easy once you have a strategy - it took my two tries, but the second time my team did great, with not a single Pokemon falling.
In SS I beat her the first time without much trouble, all my times in G/S/C have been much harder however.

14. Alakazamaster said on May 1, 2010, 01:39:28 PM (-07:00)

Kyurem
2,366 posts

Quote:
Originally Posted by Pichu_theworld_ruler View Post
I believe if they were to implement the recovery item restriction and make the trainers have some slightly higher level Pokemon (like 3 or so), it would be somewhat more difficult, just enough to satisfy the hardcore gamers and keep the younger audience entertained.

Thanks for the time,

-Pichu
Hmmm that is not a bad idea, but certain people (such as myself) really do not use recovery items alot during the game. In fact, I never use the battle items that raise stats. Also, level really is not a problem to me, it's the horrid teams and the fact that trainers don't involve their Pokemon. And the lack of full teams.

15. Ningamer said on May 1, 2010, 01:52:04 PM (-07:00)

Giratina
3,415 posts

My only challenges in this game were Whitney, Jasmine and Chuck. Eusuine took a couple of tries, but it wasn't much of a challenge. I had to tread Red as an online match, with Stealth Rock and a Focus Sash. That was only because my Pokémon were 20 levels below his. Fix this in Gen V please?

What they HAVE got right, however, is the catch rate of legendary Pokémon.

16. SK said on May 1, 2010, 02:02:49 PM (-07:00)

Giratina
3,238 posts

Uhm.. I dunno if I'd want it to be any harder because I'm already OCD about battling *every* trainer that's in my general area before moving on, I'd rather not have it be even more though. Maybe the Rockets/Galactics/Magmas/Aquas and gym trainers could be tougher but not the normal ones. Also, diversity would be a plus..

17. Ningamer said on May 1, 2010, 02:06:10 PM (-07:00)

Giratina
3,415 posts

Quote:
Originally Posted by SK View Post
Also, diversity would be a plus..
Yes. Yes! YES!

18. SK said on May 1, 2010, 02:08:35 PM (-07:00)

Giratina
3,238 posts

Quote:
Originally Posted by Alakazamaster View Post
Even late game teams do not get much better! Right now I am on Cycling Road in HG, and am fighting a Biker. His team? A level 44 Teddiursa and a level 44 Marill. I mean COME ON! The very least these brain-dead trainers could do is EVOLVE their Pokemon! Is it seriously to much to ask to actually have to think during these trainer battles, or must we continue to just click one move and listen to the death cry of the Pokemon we kill?
Quote:
Originally Posted by SK View Post
Also, diversity would be a plus..
Quote:
Originally Posted by Ningamer View Post
Yes. Yes! YES!

19. TheRagingTyranitar said on May 1, 2010, 02:58:43 PM (-07:00)

Regigigas
808 posts

You can play the hard hacks like Pokemon FireRed Omega,BAMF FireRed,Emerald 386,etc.
There is also a Platinum harder version called Bloody Platinum.You may want to try those.They are good and hard hacks.

20. Alakazamaster said on May 1, 2010, 06:55:38 PM (-07:00)

Kyurem
2,366 posts

Quote:
Originally Posted by SK View Post
Uhm.. I dunno if I'd want it to be any harder because I'm already OCD about battling *every* trainer that's in my general area before moving on, I'd rather not have it be even more though. Maybe the Rockets/Galactics/Magmas/Aquas and gym trainers could be tougher but not the normal ones. Also, diversity would be a plus..
My jazz is not with the lack of trainers, it's their skill level! In fact, I would much rather have fewer trainers if they were more skilled.

21. SK said on May 1, 2010, 07:01:18 PM (-07:00)

Giratina
3,238 posts

Quote:
Originally Posted by Alakazamaster View Post
My jazz is not with the lack of trainers, it's their skill level! In fact, I would much rather have fewer trainers if they were more skilled.
Lack of trainers? I think there's too many.

22. Justjack91 said on May 4, 2010, 11:16:24 PM (-07:00)

Zoroark
289 posts

Quote:
Originally Posted by Alakazamaster View Post
My jazz is not with the lack of trainers, it's their skill level! In fact, I would much rather have fewer trainers if they were more skilled.
Agreed. Maybe more experience for fewer and tougher battles. Wild Pokemon battles shouldn't be necessary except for catching Pokemon. They're useful for training when you really want an advantage, but they shouldn't be a necessity.

I know plenty of people that avoid trainers in the first place because they seem out of place and can make due without them. I myself fight every one for every Poke dollar I can get, but even I find it a little tedious fighting them all without much of a challenge.

If they aren't tougher battles, perhaps just less battles with the same Pokemon but an increased experience amount per Pokemon defeated.

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