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I think we need to put more emphasis on just how much fun Generation VI has given us for competitive concepts. There are moves that now operate on completely different mechanics such as Electrify which modifies the opponent's upcoming move type to Electric, or Misty Terrain which only affects ground-bound pokemon, which begins to give advantages to ground-based teams for once.
With that, let's begin with discussion. Discussion is open to all four types of Pokemon Battle: Single, Double, Triple, and Rotation. Please give some sort of notation when discussing a move's worth and what type of battle its worth will be for.
Alright, here's what I'm pumped for in this gen from what I've messed with.
Rototiller [Triples Concept]
If Rototiller can be on anything but Diggersby then we may have some extremely viable Grass-based teams. Diggersby's base stats are so depressing I just don't think he'll be able to do anything for a team before dying pretty quick. This buff concept can be paired with...
Flower Shield [Triples Concept]
Flower Shield should probably be set up before Rototiller depending on the team it's on if you try for the double-support buff concept. Especially since a load of Grass types are with Synthesis which would lead to nice stalling while buffing. Of course this all sounds nice on paper, but during this entire series of shenanigans your opponent will be attempting to shred you a new one. Which the new Frost Breath could completely ignore (and be super-effective to) your attempts of Flower Shielding.
Fell Stinger [Singles Concept]
Fell Stinger can be interesting, if you have a team with Escavalier or Drapion, you can U-Turn/Volt Switch into them and use it as a good finisher to get a free +2 Attack. Granted this costs a move slot which may or may not mess up the full type coverage of the pokemon, but a +2 like that wouldn't hurt since Drapion most likely would just be a Night Slash/Poison Jabber. Drapion's natural resistances (only weak to Ground) would go well with a nice Assault Vest too, for a free Special Defense boost if you want to go 4 offensive moves.
Sticky Web [Singles Concept]
Sticky Web by far is being adored by the community as all entry hazards usually are. A free -1 Speed isn't something to scoff at either, granted it only affects ground-bound units on entry, if the opponent isn't a Trick Roomer, they'll find their lack of speed rather annoying.
Powder [Singles Concept]
Powder is an interesting move, it's Priority +1 which allows for some potential luring for a low health fire type into trying to get another Bug type down. The problem is that unless Egg moves allow for ANYONE but Vivillion has it. Otherwise every Vivillion would be a red flag of "POWDER INCOMING".
That's only a handful of things I'm really interested in this generation. I want to see what all of you think, counteropinions are also welcome.
[Singles]
Have people been using Boomburst on Noivern? A base 140 Normal move with no drawbacks seems pretty great, and he's the only decent Pokemon to learn it.
Oh, and in regards to Fairy-type moves, Play Rough is a pretty great physical move. Azumarill becomes pretty great with it.
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[Singles]
Have people been using Boomburst on Noivern? A base 140 Normal move with no drawbacks seems pretty great, and he's the only decent Pokemon to learn it. Oh, and in regards to Fairy-type moves, Play Rough is a pretty great physical move. Azumarill becomes pretty great with it. |
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I hear that tyrunt gets rockhead as an hidden ability. So when it becomes its next evolve stage, that head smash starts to become not to friendly that dont resist it. Plus i might used that sticky move on one of my old teams that i used once back in 5th gen.
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Aegisash using King's Shield in ANY type of game-format. The ability to just degrade a Pokemon's attack stat just like that feels so powerful!
Although this isn't a new move, Defog went from most useless HM, to a really good TM. Defog now removes Entry Hazards on both sides of the field!
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I'm surprised, but people have not been using Boomburst on Noivern, most Noivern I've seen online are Scarfed or Spec'd and usually are Dragon Pulsing everything they can. I think Boomburst is incredibly useful because it's a safe move that can be used when expecting a Fairy switch-in.
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[Single]
Is Topsy-Turvy a viable move to counter set-up sweepers and the like? I've heard that it can be used on teammates in doubles and triples, but what about singles? Is Malamar fast enough to do much with it? |
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Aegisash using King's Shield in ANY type of game-format. The ability to just degrade a Pokemon's attack stat just like that feels so powerful!
Although this isn't a new move, Defog went from most useless HM, to a really good TM. Defog now removes Entry Hazards on both sides of the field! |
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Singles play, right? One thing I've noticed is that Boomburst is a sound move - blocked by Soundproof, but also ignores barriers no matter what ability.
One nice thing about Infiltrator Noivern is that... Light Screen? Substitute? Barriers? It does not exist as far as Noivern is concerned. |
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Don't know if it counts, but the weather nerf has definitely changed Ninetales' viability. Drought Ninetales feels difficult to use now, and it takes away the viability of strange sweepers that need the sun like Typhlosion.
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[Single]
Is Topsy-Turvy a viable move to counter set-up sweepers and the like? I've heard that it can be used on teammates in doubles and triples, but what about singles? Is Malamar fast enough to do much with it? |
Yeah that kings shield is used so much, every battle i did on thursday that had aegislash (or whatever) had this move. It was hard to hit it sometimes unless i brought in my physical wall to will-o-wisp it. Other wise he isnt that bad to face against. Now for them terrain's, i've seen the fairy field be used online (only once) but Xeneras was the one that used it. (lol i beat it with a carbink!
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Grass field sounds cool i gotta try it sometime.