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Team Builder by Cat
This program is designed to assist competitive battlers interested in creating teams and analyzing their usefulness. Using data from the veekun Pokédex project, I've compiled a simplified database of essential Black & White 2 data to help create the perfect team.
Features
1.0 (December 24, 2012)
15 – PokeRemixStudio, Reuniclus, JDxImpetus, The Spirit of Time, Yoshi648, teamplasma, ThePokeMan, GTP_NickSkyline, GalliumGrant, PureAurorae, Ditto616, LugiaDialga, Twiggy, SuperEspeon25, Aquablast
2 – Cat333Pokémon, GalliumGrantThe analyze tab is probably the most useful function in my opinion; I like how it shows what your whole team is weak against and what it resists. Overall, nice job crazy bro. ![]()
3 – teamplasma, Cat333Pokémon, GalliumGrant
1 – ThePokeManA fitting Christmas gift from you, I suppose.
Thanks, this is really going to help me out.
1 – Cat333PokémonWell... um... wow. All I can say is wow. Thanks for replacing Pokémon Online completely as my Pokémon checker. It's cleaner and easier to use, so that's like 8 thumbs up there. Good work, Scotty.
5 – Reuniclus, Cat333Pokémon, teamplasma, GalliumGrant, ThePokeManThis is just a little something extra I've noticed, but would it be possible to take into account the Ability resistances like Levitate, Flash Fire, and Water Absorb in the Analyze tab?
I put in a Bronzong with Levitate into the teambuilder, but the type chart in the Analyze tab still accounts for Bronzong's Ground weakness even though it has Levitate.
1 – Cat333PokémonWell, apparently Microsoft didn't update the summaries of the 2 dependencies, they downloaded just fine (and you were correct about .NET Framework being preinstalled, Cat, even though I couldn't find it at first).
My first overall impression is that this is a nice little applet that probably took a while to make. It completely streamlines my team-making process, which previously involved use of Marilland's "team builder" to see how I was in the weaknesses department, and a heavy use of paper.
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Minor nitpicks: The Hidden Power type indicator works fine, but doesn't include a specific number for its power. I love the Hidden Power calculator you included under the IV table, but it's only telling me half the story.
I was curious as to why there were no shiny sprites in the program, but I see that's been included in the FAQ. I don't really need to see the shiny sprites of any given Pokémon, seeing as it's really only an aesthetic change.
You can't select a Pokémon's moves from its respective movepool. Like the shiny thing, I'm not really gonna touch this, especially since I use a lot of research, mostly through Serebii, to form all of my movesets. I can imagine just how much memory it would take to accomplish this as well; if shinies would double the amount of space this took up, putting in every movepool would probably triple to quadruple it. Really, it's just something that would be more of a convenience, and I could just as easily live without it.
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My only major issue is that there's no included IV calculator. I love how I can find the Hidden Power through the layout of my IVs, and it can determine my stats through the EVs and IVs, backed by nature and base stats, but all that relies on if I know the various IVs of my team's members.
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I can honestly say this is the first tool of it's kind that can almost be used as a sort of all-purpose, all-knowing, team building program, and be able to be a substitute beyond normal methods. I love how it works, and being able to look back and analyze how everything meshes together and averages out is truly amazing. It has nearly everything I would need to throw the Internet out of the window and be able to use this one program as a standalone for most of my competitive work. Overall, this program is nothing short of spectacular. (In short: good job
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1 – Cat333PokémonI shall answer them one by one!
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Minor nitpicks: The Hidden Power type indicator works fine, but doesn't include a specific number for its power. I love the Hidden Power calculator you included under the IV table, but it's only telling me half the story.
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You can't select a Pokémon's moves from its respective movepool. Like the shiny thing, I'm not really gonna touch this, especially since I use a lot of research, mostly through Serebii, to form all of my movesets. I can imagine just how much memory it would take to accomplish this as well; if shinies would double the amount of space this took up, putting in every movepool would probably triple to quadruple it. Really, it's just something that would be more of a convenience, and I could just as easily live without it.
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My only major issue is that there's no included IV calculator. I love how I can find the Hidden Power through the layout of my IVs, and it can determine my stats through the EVs and IVs, backed by nature and base stats, but all that relies on if I know the various IVs of my team's members.
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I can honestly say this is the first tool of it's kind that can almost be used as a sort of all-purpose, all-knowing, team building program, and be able to be a substitute beyond normal methods. I love how it works, and being able to look back and analyze how everything meshes together and averages out is truly amazing. It has nearly everything I would need to throw the Internet out of the window and be able to use this one program as a standalone for most of my competitive work. Overall, this program is nothing short of spectacular. (In short: good job
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Version 1.1 has been released and addresses a feature requested above as well as several minor bugs:
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This is just a little something extra I've noticed, but would it be possible to take into account the Ability resistances like Levitate, Flash Fire, and Water Absorb in the Analyze tab?
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1 – LugiaDialgaHere are a few things that I can think of:
-Dry skin also increases the amount of damage you take from Fire moves.
-There's the Air Balloon item which grants immunity to ground moves, but it's more temporary.
-Iron Ball item makes you vulnerable to ground moves if you are a Flying type/has Levitate.
Other than these three, I don't think there is more to add.
1 – Cat333PokémonUpdated list:
1 – Reuniclus|
Updated list:
As for temporary items, it's probably best not to have them do anything, as Air Balloon, Cell Battery, and Absorb Bulb are all consumed after one use. I may add Iron Ball. |
Fixed list:
2 – Twiggy, PHANTOMxTRAINERI do actually want to ask an interesting usability question. In the actual games, when a Pokémon has a nature that affects stats, the stat that is raised is red, while the stat that is lowered is blue. I reflect that correctly in this program. However, I extend it to the weaknesses/resistances too. The weaknesses and resistances are colored in the same fashion, where red is beneficial and blue is bad. (The table on the Analyze actually has the colors backwards and is fixed in the upcoming version 1.2.)
How should I do the colors for the weaknesses/resistances? Should I change them entirely, so maybe red is bad, but green is beneficial? I really need to figure out what colors work best early on before this tool gains any popularity.
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So, you want to use entirely new colors? I don't know what to say about specifics, but I do like that idea of changing the colors completely. Maybe bright, cool colors are used for beneficial, while darker, hot colors are used for the bad one.
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I'd go with the Red/Green combo, it's more universally understood that red = bad/stop and green = good/go
2 – Cat333Pokémon, The Spirit of Time|
I'd go with the Red/Green combo, it's more universally understood that red = bad/stop and green = good/go
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Version 1.2 has been released! The download is in the first post.
2 – Reuniclus, ThePokeMan
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Originally Posted by Microsoft Download Center
On a 64-bit Computer, install both the 32-bit and the 64-bit version of the SQL Server Compact 3.5 SP2 MSI files. Existing SQL Server Compact 3.5 applications may fail if only the 32-bit version of the MSI file is installed on the 64-bit computer. Developers should chain both the 32-bit and the 64-bit MSI files with their applications and install both of them on the 64-bit Computer. Refer to the KB article or to the Install.txt file that is extracted with the MSI files for more information.
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1 – TurtwigX
1 – Twiggy|
Well. You know I'm terrible with computers and stuff. so is this compatible with my Macbook Pro xD derp, I feel stupid. and If so, what do I click on cause I just.. feel so dumb lol
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There is currently no intention of porting this program over to Mac, Linux, or mobiles. That may change in the future.
Anyway, 1.3 should be out pretty soon with the ability changes. Should I make it so the Choice items affect display of stats, or any other items to do something similar?
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There is currently no intention of porting this program over to Mac, Linux, or mobiles. That may change in the future.
Anyway, 1.3 should be out pretty soon with the ability changes. Should I make it so the Choice items affect display of stats, or any other items to do something similar? |
I'm definitely planning to add flavor text (descriptions for items/moves) in a future version, but only if the data are accurate. ![]()
1 – TwiggyAlright, I've determined the IV calculator idea is going to be shelved for a very long time. If the level is high enough, you can reverse calculate the IVs easily enough: just plug in the level, EVs, and nature, then find the range of IVs where the stats match.
1 – teamplasmaHm, one more minor feature: I'm going to probably be adding Imperial measurements to the Pokémon weight/height as well. Weight is only really useful for calculating Grass Knot. (Should I include the weight classes for Grass Knot?)
If someone knows the exact algorithm used to convert hectograms (tenths of kilograms) to pounds and decimeters (tenths of meters) to inches in the games, that'd be nice. I know it involves multiplying by a factor then rounding up to the nearest inch or tenth of a pound, but I'm not sure how many significant figure are in the factors. Remember, the games display up to five significant figures.
I'm gonna guess the weight factor is 0.22046 lb/hg and the height factor is 3.9370 in/dm. Can anyone help confirm/deny this? I don't think the height factor is correct because Steelix comes up 30'3" while it's actually an inch shorter.
(Also, I think the height measurements in the Pokédex are very flawed. They really should go back and make them more consistent instead of sometimes including tails.)
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Hm, one more minor feature: I'm going to probably be adding Imperial measurements to the Pokémon weight/height as well. Weight is only really useful for calculating Grass Knot. (Should I include the weight classes for Grass Knot?)
If someone knows the exact algorithm used to convert hectograms (tenths of kilograms) to pounds and decimeters (tenths of meters) to inches in the games, that'd be nice. I know it involves multiplying by a factor then rounding up to the nearest inch or tenth of a pound, but I'm not sure how many significant figure are in the factors. Remember, the games display up to five significant figures. I'm gonna guess the weight factor is 0.22046 lb/hg and the height factor is 3.9370 in/dm. Can anyone help confirm/deny this? I don't think the height factor is correct because Steelix comes up 30'3" while it's actually an inch shorter. (Also, I think the height measurements in the Pokédex are very flawed. They really should go back and make them more consistent instead of sometimes including tails.) |
This looks like an uber-improved *******. It's so cool that I'm making a Windows VM on my Linux box just to run it. ![]()
1 – Cat333PokémonGonna bump this up now that X and Y are out.
There will absolutely no inclusion of Gen VI Pokémon until veekun updates their data. I most likely am not going to add any preliminary data, items, or anything of those sorts until then. Given the current difficulty of obtaining such information, it could be a while after release. Under the circumstances that this thing proves popular and veekun can't obtain the data, I may have to manually add all the Pokémon, moves, and items through information from Bulbapedia--and I would definitely request for you guys to help out.
2 – Twiggy, TurtwigXVersion 1.4 has been released!
2 – Reuniclus, ParadoxI did find a small bug with Shedinja.
1 – ReuniclusI think this program would work great when we can start running the gym league, so I don't want to abandon it. I just need new data and (as seen in the VRAC thread) new images. Thankfully, this one does not require shiny images. I might use the Global Link images instead, as those are fairly small and look uniform.
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I will be updating this program to be compatible with Gen VI soon thanks to reliable data being available on veekun. Does anybody have any new ideas for the program other than the obvious updates and addition of Fairy type?
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