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Okay Silks, Let's get a taunt in to throw off his toxic and follow up with that Flamethrower we've been practicing
Taunt~Flamethrower
EDIT: mustn't forget our battle music ![]()



Silverlands
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Silks
Absol - M
Ability: Super Luck
Health: 72
Energy: 68
Status: No Ailments
Toxic~Night Slash
HeartlessNobody13
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Slick
Litwick - M
Ability: Flame Body
Health: 100
Energy: 87
Status: TAUNTED for 2 turns
Flamethrower~Protect
Toxic:
should we taunt and protect again and let the poison do the talking?
perhaps...
perhaps not. Minimise is interesting. Good way to get around the no double team clause
oh well
let's use hone claws to boost our accuracy and attack and follow up with a super luck night slash
hone claws~Night slash
Silverlands
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Silks
Absol - M
Ability: Super Luck
Health: 3
Energy: 41
Status: I'm not down yet...
CONFUSED for 3 turns
+1 ATK, ACCURACY
HeartlessNobody13
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Slick
Litwick - M
Ability: Flame Body
Health: 15
Energy: 39
Status: That pesky Absol won't stay down!
+2 EVASIVENESS
+1 SP DEF
-1 SP ATK
Slick's trainer saw the falling status of the ongoing battle, and proceeded to call him back to the sideline. Returning to the field was an old...friend of Silks'...
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Rick
Snover - M
Ability: Snow Warning
Health: 79
Energy: 92
Status: How ya doin'?
Silks didn't have an attack to respond to, so he went with plan B-- Night Slash. While it has an increased chance of scoring a critical, there were no guarantees. Silks went in from behind and scored a solid hit on Rick no sooner than had he entered the field of battle, knocking him over by sheer shock, but not much else happened.
Accuracy Roll: 49/100, 1-100 hits, 1-13 Criticals
Result: 9 Damage to Rick, 4 Energy from Silks
Rick immediately got up and charged a special attack that was taking a couple risks, but should get something accomplished if it works. Clenching his hands together, he created a small, but powerful ball of pure solar energy. Throwing it with deadly accuracy at the Absol, he hit him square in the side just before Silks could get out of the way. The Absol was Down! Little did he realize, however, that Silks wasn't planning on getting out of the way. Rick suddenly felt a sharp pain on his side and realized Silks had gotten a hit in while he was charging up!
Sucker Punch--
Accuracy Roll: 31/100, 1-100 hits, 1-6 criticals
Energy Ball--
Accuracy Roll: 74/100, 1-80 hits.
Effect Roll: 61/100, 1-10 lowers Sp. Def
Result: 11 Damage to Rick, 7 Energy from Silks, 8 Damage to Silks, 7 Energy from Rick. Silks has FAINTED!
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Rick
Snover - M
Ability: Snow Warning
Health: 59
Energy: 85
Status: Clever, Clever girl...(if you don't get that, look it up.)
Silverlands, you're next Pokemon, please.
Heartless, your moves next.
Silverlands, your moves follow.





