You are viewing an archive of Victory Road.
Victory Road closed on January 8, 2018. Thank you for making us a part of your lives since 2006! Please read this thread for details if you missed it.
Here you can issue challenges that other members of ASB can accept or deny. Remember to use the following format:
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Battle Style - Single Battle; 2 Pokemon each. Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, One Chill. Arena - Spooky Forest A deep, dark forest with an eerie feeling. The moon is always out, and ghosts and goblins are often seen wandering around. In the middle of the forest is a 100x100 arena surrounded by old, dying trees. Due to the moon being out 24/7 all Water and Ghost type moves have *3 increased ATK, Ref - Open |
I will battle who ever so if you are reading this I would like to battle YOU!!!
Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days
Damage Cap - 100
Restrictions - No OHKO Moves, One Chill.
Arena - Quaint Hills
A mostly curved, and crooked lane of hills. It seems to always be sunset. Along with the river digging into the center of it all, there is few, but some caves carved into the hills.Due to the plainness of the feilds and hills all Normalr and Rock type moves have *2 increased ATK,
Ref - Probably RK-9 but OPEN for now
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I will battle who ever so if you are reading this I would like to battle YOU!!!
Battle Style - Single Battle; 2 Pokemon each. Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, One Chill. Arena - Quaint Hills A mostly curved, and crooked lane of hills. It seems to always be sunset. Along with the river digging into the center of it all, there is few, but some caves carved into the hills.Due to the plainness of the feilds and hills all Normalr and Rock type moves have *2 increased ATK, Ref - Probably RK-9 but OPEN for now |
I just want to have a battle and get good at this while not many people on VR are doing this, so when it is HOT I know what I'm doing :]
EDIT: I so this will take place later I am guessing... most likey it will be able to start when I am beck from school ;] Plus, thats usually when she is on (Shiny).
Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days
Damage Cap - 100
[B]Restrictions - No OHKO Moves, One Chill.
Arena - Farewell Forest
Farewell Forest is a huge and confounding forest that will test your senses again and again. As soon as you enter, the biggest aspect of this forest are the trees. Almost no sunlight can transcend down to the surface through the thick canopies. Short grass covers the forest floor.
Due to the confounding nature and foliage of Farewell Forest, all Ghost and Grass-type moves have *2 increased attack.
Ref - Open (Until we get a ref -.-)
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Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days Damage Cap - 100 [B]Restrictions - No OHKO Moves, One Chill. Arena - Farewell Forest Farewell Forest is a huge and confounding forest that will test your senses again and again. As soon as you enter, the biggest aspect of this forest are the trees. Almost no sunlight can transcend down to the surface through the thick canopies. Short grass covers the forest floor. Due to the confounding nature and foliage of Farewell Forest, all Ghost and Grass-type moves have *2 increased attack. Ref - Open (Until we get a ref -.-) |
Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days
Damage Cap - 100
Restrictions - No OHKO Moves, One Chill.
Arena - Town Square
The ceneter of a busy town that is always up for pokemon battles. All attacks are equal in strenghth and non are powered or lowered in power.
Ref - Open
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Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, One Chill. Arena - Town Square The ceneter of a busy town that is always up for pokemon battles. All attacks are equal in strenghth and non are powered or lowered in power. Ref - Open |
Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days
Damage Cap - 100
Restrictions - No OHKO Moves, One Chill.
Arena - Phantom Lake
See Phantom Lake is a special arena that make Dark and Water Pokemon stronger. Pokemon are more like to flinch on that arena.
Ref - Open
I challenged Kaz and he accepted for this battle.
http://victoryroad.net/converse.php?u=386&u2=1185
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Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, One Chill. Arena - Phantom Lake See Phantom Lake is a special arena that make Dark and Water Pokemon stronger. Pokemon are more like to flinch on that arena. Ref - Open I challenged Kaz and he accepted for this battle. http://victoryroad.net/converse.php?u=386&u2=1185 |
I think I need more action so I am doing one more for myself... and to get more bucks ![]()
Battle Style - Single Battle; 1 Pokemon each.
Disqualification Time - 7 Days
Damage Cap - 100
Restrictions - No OHKO Moves, One Chill.
Arena - Untamed Garden
At Untamed Garden many bug pokemon feast and grass pokemon settle down at. The grass is about 6 feet tall and it is very hard to navigate. The kinds of things growing in the garden is unknown, plant from thorn bushed to oran berry trees. In this particular arena Bug and Grass are plus 3
Ref - Open
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I think I need more action so I am doing one more for myself... and to get more bucks
Battle Style - Single Battle; 1 Pokemon each. Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, One Chill. Arena - Untamed Garden At Untamed Garden many bug pokemon feast and grass pokemon settle down at. The grass is about 6 feet tall and it is very hard to navigate. The kinds of things growing in the garden is unknown, plant from thorn bushed to oran berry trees. In this particular arena Bug and Grass are plus 3 Ref - Open |
This is my first ASB battle against TeamPlasma.
Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days
Damage Cap - 100
Restrictions - No OHKO Moves, One Chill
Arena: Dusk Coastline: A beach colored orange and red from the sunset. It is surrounded by sand on one side and a continuously flowing tide on the other. Frequent large waves will crash onto the shore, soaking everything. Both Ground and Water types receive a power up, while Steel and Rock types are powered down.
Ref: Open
And now we need a ref (Wow I am in 3 battles and none of them are getting anywhere!!!!!)
1 – ReuniclusBattle Style - Starting off with a double battle, who knew? *expects no battle requsets*
DQ Time - 7 days
Restrictions - NONE, BABY
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Arena - Village Bridge- This quaint, quiet town is atop a bridge, with a Berry Shop usually open, and it's main attraction, the bridge itself, which has quite a history behind it. The Berry Shop is closed for battles, such as today. The water provides an advantage when below the bridge, that draws from the sea, giving water types extra power *1.2. (YEAH THAT'S RIGHT I'M GOING HARD-MODE ON THIS)
Ref - Semi-Open, I'd like RK-9 to ref as soon as possible; after a day anyone can ref.
am i doing this corectly too
Note: Anyone can accept to battle against.
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This is my first ASB battle against TeamPlasma.
Battle Style - Single Battle; 2 Pokemon each. Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, One Chill Arena: Dusk Coastline: A beach colored orange and red from the sunset. It is surrounded by sand on one side and a continuously flowing tide on the other. Frequent large waves will crash onto the shore, soaking everything. Both Ground and Water types receive a power up, while Steel and Rock types are powered down. Ref: Open |
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Oh yeah, but if the ones I'm on are open how come there still is reffing to be done (like in 1 battle and 2 battles of mine haven't even started D: )
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Battle Style - Starting off with a double battle, who knew? *expects no battle requsets*
DQ Time - 7 days Restrictions - NONE, BABY Arena - Village Bridge- This quaint, quiet town is atop a bridge, with a Berry Shop usually open, and it's main attraction, the bridge itself, which has quite a history behind it. The Berry Shop is closed for battles, such as today. The water provides an advantage when below the bridge, that draws from the sea, giving water types extra power *1.2. (YEAH THAT'S RIGHT I'M GOING HARD-MODE ON THIS) Ref - Semi-Open, I'd like RK-9 to ref as soon as possible; after a day anyone can ref. am i doing this corectly too Note: Anyone can accept to battle against. |
Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days
Damage Cap - 100
Restrictions - No OHKO Moves, One Chill.
Arena - Flaming Field
Flaming Field is an arena that makes Fire Types supreme to all, Water types don't stand a chance on this arena. It makes Water types super weak to all types on this field. Fire types can destroy on this stage. 
Ref - Open
I don't have somebody to battle yet so I can battle any of you guys. ![]()
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Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, One Chill. Arena - Flaming Field Flaming Field is an arena that makes Fire Types supreme to all, Water types don't stand a chance on this arena. It makes Water types super weak to all types on this field. Fire types can destroy on this stage. ![]() Ref - Open I don't have somebody to battle yet so I can battle any of you guys. |
Battle Style - Double Battle
DQ Time - None.
Restrictions - No One Hit KO moves. No more than four pokemon a side.
Arena - Sky Tower: Exactly like the place in PMD1. Fighters stand on rather solid clouds. The weather constantly changes, from Sunny, to Rainy, to Hailing, to Foggy, in said order. No bonuses are awarded.
Ref - Open, i suppose.
Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days
Damage Cap - 100
Restrictions - No OHKO Moves, One Chill.
Arena - Town Square
The ceneter of a busy town that is always up for pokemon battles. All attacks are equal in strenghth and non are powered or lowered in power.
Ref - Open
Can someone please battle me?
Battle Style - Single Battle; 1 Pokemon each.
Disqualification Time - 7 Days
Damage Cap - 150
Restrictions - No OHKO Moves, One Chill.
Arena - Malicious Marsh
A toxic marsh that is full of noxious fumes and gases. Every Pokemon, regardless of type, takes 5 damage at the end of every turn. No Pokemon receives boosts based on type.
Ref - Open
A more unique battle, but I hope someone will be interested!
ACCEPTED!!!! I wanna be in a lot of battles for more money so im in! and I am pretty worthy of batting you so yup IM IN!!
1 – AlakazamasterBattle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days
Damage Cap - 100
Restrictions - No OHKO Moves, Two Chills.
Arena - Farewell Forest
Farewell Forest is a huge and confounding forest that will test your senses again and again. As soon as you enter, the biggest aspect of this forest are the trees. Almost no sunlight can transcend down to the surface through the thick canopies. Short grass covers the forest floor.
Due to the confounding nature and foliage of Farewell Forest, all Ghost and Grass-type moves have *2 increased attack.
Ref - Open
Open for a challenge.
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Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, Two Chills. Arena - Farewell Forest Farewell Forest is a huge and confounding forest that will test your senses again and again. As soon as you enter, the biggest aspect of this forest are the trees. Almost no sunlight can transcend down to the surface through the thick canopies. Short grass covers the forest floor. Due to the confounding nature and foliage of Farewell Forest, all Ghost and Grass-type moves have *2 increased attack. Ref - Open Open for a challenge. |
For Shiny
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Battle Format: 3 vs 3 single Battle Style: Set, except Baton Pass or similar are permitted DQ Time: One week Damage Cap: 45% Banned and Restricted Moves: Anything can happen (except healing moves) Arena Description: The Third Anomaly The Third Anomaly is, as its name suggests, an Anomaly. Arceus only knows how the battlers got there or how they'll get out, but such is the way of the universe. Also unknown is how anyone can see, being as there are no visible light sources, but it is as bright as a typical midsummers midday. It is, at least to begin with, an infinitely large plain white platform floating in nothing. As the battle goes on, however, that platform changes to whatever is required by the battle - if, for example, there is a fish Pokémon on the field, there will be a large pond to swim in. There will be air for everyone can breathe. If Sandstorm is used, sand appears. And so forth. The gravity there is only half of Earth's, so each Pokémon is only half as heavy for things like Grass Knot. This also removes any energy cost that Flyers or Hoverers would need to fly or hover, be they Inherently or Consentually. The most important effect of this Anomaly is that at the end of each round, both Pokémon in battle will have their moveset and ability replaced with that of another Pokémon. This can be any Pokémon in existence, including Legendaries. Also, the Pokémon are dazed and confused after this change, so as soon as the first round is complete and the first change has taken place, the Pokémon can't listen to any commands and their moves are selected randomly, similar to Sleep Talk. Another of the major effects of the Third Anomaly is that at the end of every round, at the same time as the changes, both battlers' energy is restored to 100%. Not infinite energy, note, so if a Pokémon uses incredibly energy-intensive moves, it could, at least in theory, faint from energy loss. As though to compensate for this, if a healing move is used, it will fail. The last effect of note is that at the beginning of every third round, a random object will appear. Any object, from sardines to submarines, and they can appear in any manner the ref wants. What they do is also entirely up to the ref. They vanish at the end of the round, again in a manner of the ref's choosing. Additional Rules: Buh. Nothing I can think of, except what I detailed in the Arena Description. |
My battle challenge with SyracuvatTenlii:
Battle Style - Single Battle; 2 Pokemon each.
Disqualification Time - 7 Days
Damage Cap - 100
Restrictions - No OHKO Moves, Two Chills.
Arena: Magnetite Ravine: A giant rift in the earth that shelters an abundance of magnetite. The magnetic properties of the rock will decrease the speed of Steel types by 2 and Electric moves will be erratic from the magnetic field, decrasing their power by 1.
Ref: Open
Battle Style - Double Battle; 2 Pokemon each.
Disqualification Time - 7 Days
Damage Cap - 100
Restrictions - No OHKO Moves, No Chills.
Arena: Regular Stage
This is a place for anybody, an endless sky, and flat short cut grass feild. it is a simple place to battle! No Stat boost to anybody.
Ref: Closed, Shiny Refs!
Battle Type: 5 pokemon to a side, 3 out at a time each (Yeah, I'm a jerk...)
Battle Style: Set, except Baton Pass or similar are permitted
DQ Time: One week
Damage Cap: 45%
Banned and Restricted Moves: Anything can happen (except healing moves)
Arena Description: RK-9's "Third Anomaly"
Ref: I would think Closed for Shiny, since I'm the only other ref right now -_-'
Battle Style:1 pokemon each single battle
DQ Time: One week
Damage Cap: 100
Banned and Restricted Moves:No OHKO Moves, 2 Chills.
Arena Description
ld electric factory.in this arena you should have an electric type cuz it boosts a lot attack and defense of electric type pokemon and all electric moves are also boosted
Ref:i guess open
Battle Style - Single Battle; 1 Pokemon each.
Disqualification Time - 7 Days
Damage Cap - 100
Restrictions - No OHKO Moves, One Chill.
Arena: Dark Dungeon - in this stage, the pitch black caves are hard to see in. However, a battle in this stage shows what Pokemon can really sense their surroundings! Accuracy of all physical moves is cut by 50%, while accuracy of all special moves is cut by 75%. No-miss moves now have the capability of missing.
Ref: Open
Hopefully I got this right.
Battle Style - Single Battle; 3 Pokemon each.
Disqualification Time - 7 Days
Damage Cap - 100
Restrictions - No OHKO Moves, One Chill.
Arena - Open Plains
A wide plain. Fairly simple. To the east of the plain is a lake which boosts power of Water type Pokemon/moves in it. There's also a few trees, which give Flying-type Pokemon an advantage. The ground has miles of grass, which boosts Grass-type Pokemon and moves when used there.
Ref - Open
Battle Style - Single Battle, Two Pokemon each.
Disqualification Time - 7 Days
Damage Cap - 100
Restrictions - No OHKO Moves, Two Chills.
Arena - Supergravity Chambers - In this chamber, the air is heavy and thus it is quite difficult to attack! Physical moves do 50% less damage here, and it is not possible to Levitate. Flying moves cannot be used here, and Ground moves always hit. Flying-type Pokemon will lose their Flying-type designation. Spikes does twice as much initial damage as normal, and Toxic Spikes will automatically badly poison. Two-turn moves (such as Dig, Dive, Skull Bash) cannot be used. Due to the lack of capability of dodging, Accuracy is increased by 25%. Heavy Pokemon of 300 pounds or higher cannot battle in the Supergravity Chambers.
Ref - Open
I'd like all ASB participants to read this announcement before posting and/or accepting any new battle requests.
Thank you!
Battle Style - Single Battle; 4 pokemon a side.
Disqualification Time - None.
Damage Cap - 100, i suppose.
Restrictions - No OHKO Moves.
Arena:
Region X;Iceberg Keep: A location from my RP 'Missing'. A giant lake, filled with icebergs. A couple even resemble battlefields! Ice and Water type moves get a +20 and +10 bonus to attack strength respectively. Dig is unable to be used. Non-Special moves usually miss, unless used by Ice or Water type pokemon. Fire type moves make the battlefield smaller by melting the icebergs. Pokemon that can use Dive can hide underneath the water.
Ref: Open, I suppose.
Battle Style - Double Battle; 3 Pokemon each.
Disqualification Time - 7 Days
Damage Cap - 80
Restrictions - No OHKO Moves, One Chill.
Arena - Spacial Battlefield
An arena that takes place in space. Due to a powerful force, both Pokemon and Trainer are able to breathe in it. The gravity, however, allows all Pokemon to move at the same speed regardless of their weight. Physical attacks don't deal much power here, and fast-attacks (Quick Attack, Aqua Jet, etc.) don't work. Ground-type moves affect Flying types, Psychic-types have an advantage, and Fighting-types are at a disadvantage.
Ref - Open
1 – 7dewott8Battle style: Single battle, ONE pokemon per side
Disqualification Time: 7 Days
Damage cap: 100
Restrictions:No OHKO moves Two Chills
Arena: Crystal River
Named after it's lovley beauty in the sun, Crystal River is a lovley river arena where no pokemon has an advantege over the other pokemon. Dig fails here, due to the water. There is also a bridge for pokemon that can't swim on can fight on.
Ref: Open
1 – 7dewott8|
Battle style: Single battle, ONE pokemon per side
Disqualification Time: 7 Days Damage cap: 100 Restrictions:No OHKO moves Two Chills Arena: Crystal River Named after it's lovley beauty in the sun, Crystal River is a lovley river arena where no pokemon has an advantege over the other pokemon. Dig fails here, due to the water. There is also a bridge for pokemon that can't swim on can fight on. Ref: Open |
Battle Style - Single Battle; 3 Pokemon each.
Disqualification Time - 14 Days
Damage Cap - 150
Restrictions - No OHKO moves, Five Chills
Arena - Crystal Crossings
A large, rocky cavern decorated with millions of crystals on the walls, floors, and ceiling. The crystals glow in various colors ranging from blue, green, and purple, illuminating the battlefield.
In the middle of the arena is a large, underwater lake, scattered with glowing diamonds at the bottom, causing the water to be transparent. There are also small platforms made of stone and a long, creaky wooden bridge over the lake.
Ref - Open
Do note that the battle will most likely be slow, seeing as how I'm really the only active ref, as of now. .o.
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Battle Style - Single Battle; 3 Pokemon each.
Disqualification Time - 14 Days Damage Cap - 150 Restrictions - No OHKO moves, Five Chills Arena - Crystal Crossings A large, rocky cavern decorated with millions of crystals on the walls, floors, and ceiling. The crystals glow in various colors ranging from blue, green, and purple, illuminating the battlefield. In the middle of the arena is a large, underwater lake, scattered with glowing diamonds at the bottom, causing the water to be transparent. There are also small platforms made of stone and a long, creaky wooden bridge over the lake. Ref - Open Do note that the battle will most likely be slow, seeing as how I'm really the only active ref, as of now. .o. |
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Battle Style - Single Battle; 3 Pokemon each.
Disqualification Time - 14 Days Damage Cap - 150 Restrictions - No OHKO moves, Five Chills Arena - Crystal Crossings A large, rocky cavern decorated with millions of crystals on the walls, floors, and ceiling. The crystals glow in various colors ranging from blue, green, and purple, illuminating the battlefield. In the middle of the arena is a large, underwater lake, scattered with glowing diamonds at the bottom, causing the water to be transparent. There are also small platforms made of stone and a long, creaky wooden bridge over the lake. Ref - Open Do note that the battle will most likely be slow, seeing as how I'm really the only active ref, as of now. .o. |
Battle request: Reuniclus vs. 7Dewott8
Battle Style: Single - 1 pokemon each
Disqualification time: 1 week
Damage Cap: 100
Restrictions: No 1 hit KO moves, 3 chills
Arena: Immersed Colosseum
This arena is located directly on the sea; it is a colosseum with a large body of water in the center. The only solid land in the pit are two platforms for the trainers to stand on and issue commands. The rest of the arena is a large pool of water. As it gets dark, underwater neon lights will turn on; making the battle visible at night. Water pokemon are recommended for battling here. Here, water pokemon will have their speed increased by 1 and pokemon of different types other than Water will have their speed decreased by 1.
1 – 7dewott8Battle Style: Double Battle; 3 Pokemon each
Disqualification Time: One Week
Damage Cap: 100
Restrictions: No OHKO moves, 2 Chills
Arena: Mountains in the Air
Here, worlds are far across. Ranging from lakes to forests, glaciers to caves, and swamps to deserts, this mountain in the sky holds an extremely diverse landscape. Thus, all Pokemon gain +1 Attack and Special Attack...but despite all, the landscape is treacherous. From the get-go, all Pokemon have -1 Defense and Special Defense. Weather is unchangeable - however, each turn, the weather may run rampant and change totally! The total amount of difficult staging results in seeing if your Pokemon can really battle in tandem! Due to the changing landscape, Pokemon must be slow and steady, so one cannot increase Speed here. Levitate is negated here, and Dig and Dive will not work here either. Waterfall and Surf will only work if in the presence of water, and Rock Climb, Rock Slide, Rock Throw, etc. will only work in the presence of stones, usually a cave.
(Sorry, the arena description's a little long. Lot's to discuss here...)
Battle Style - Single Battle; 3 pokemon each.
Disqualification Time - 7 Days
Damage Cap - 100
Restrictions - No OHKO Moves, One Chill.
Arena - The Mall
A very wide area. From the start, each pokemon gets +1 speed and +1 attack, but -1 special attack and special defense. Every now and then, a siren from a pesky little kid will go off. In the middle is a big fountain that water and electric pokemon get their attack powers doubled, but every thing else goes -1. Trainers can sit on ledges on the sidelines.
Ref - Open
Gatorade VS Alakazamaster
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Battle Style - Single Battle; 3 pokemon each.
Disqualification Time - 7 Days Damage Cap - 100 Restrictions - No OHKO Moves, One Chill. Arena - The Mall A very wide area. From the start, each pokemon gets +1 speed and +1 attack, but -1 special attack and special defense. Every now and then, a siren from a pesky little kid will go off. In the middle is a big fountain that water and electric pokemon get their attack powers doubled, but every thing else goes -1. Trainers can sit on ledges on the sidelines. Ref - Open |
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ReshZek200 vs LucarioLOVER Battle style: double battle Disqualification time: all time needed Damage cap:100 Restrictions: no OHKO moves, one chill Battle Area: N`s castle; Dragon Spiral Tower
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1 – 7dewott8Battle Style: Single Battle; 3 Pokemon each
Disqualification Time: One Week
Damage Cap: 100
Restrictions: No OHKO moves, 0 Chills
Arena: Column Forrest.
In Column Forrest thin trees ( about 2 inches in radius ) are everywhere, Large pokemon will have a very hard time getting around. The trees are about 2-3 1/2 FT apart from each other. The light green stalks pattern when you look at it, it is a confusing, and hard to maneuver in. A thin canopy layers above, leaving scant amounts of light. Soft, rich, makes running quickly (in other word, priority moves) hard (so the priority part isn't in effect). This arena makes flying types have -2 speed, -2 attack. Ground type attacks will not work because the trees tightly rooting the ground. Special attacks for everyone is -1 (because [for example] scald would be hitting many many trees before hitting the opponent). Grass types has +1 speed, +2 attack.
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Battle Style: Single Battle; 3 Pokemon each
Disqualification Time: One Week Damage Cap: 100 Restrictions: No OHKO moves, 0 Chills Arena: Column Forrest. In Column Forrest thin trees ( about 2 inches in radius ) are everywhere, Large pokemon will have a very hard time getting around. The trees are about 2-3 1/2 FT apart from each other. The light green stalks pattern when you look at it, it is a confusing, and hard to maneuver in. A thin canopy layers above, leaving scant amounts of light. Soft, rich, makes running quickly (in other word, priority moves) hard (so the priority part isn't in effect). This arena makes flying types have -2 speed, -2 attack. Ground type attacks will not work because the trees tightly rooting the ground. Special attacks for everyone is -1 (because [for example] scald would be hitting many many trees before hitting the opponent). Grass types has +1 speed, +2 attack. |
Reuniclus vs. DJ Bird
Battle Style: Single Battle; 2 Pokemon each
Disqualification Time: One Week
Damage Cap: 100
Restrictions: No OHKO moves, 1 Chill
Arena: Icirus Moore
A chilly plain with various puddles and Stunfisk swimming in them. There is a 30% chance that a Stunfisk will come out of one of the puddles and use Discharge on both side's pokemon. The Discharge won't inflict any damage, but there is another 30% chance that the Discharge will paralyze the pokemon affected by the Discharge.
Ref : Open
Battle Style: Single Battle, Three Pokemon.
Disqualification time: One week.
Restrictions: No OHKO Moves, Three chills (So then one Pokemon could have one, cuz I'm nice)
Arena: Thunder Forest
Description: A large forest with the darkest thunder clouds in the world. Every Pokemon has a 1/10 chance of getting struck by lightning. The lightning will do 1/16 of the Pokemon's health will be chipped away, however, will not effect Ground, Steel, Electric, but any status will be boosted by 1+. The faster a Pokemon is, the more less likely it's chance is to get struck by lightning. However, Double Team is really just a barrier from the lightning, for the clones have the same likely chance of getting struck. When an attack is hit with lightning, it has 1/18 chance of paralysis, unlessit's Ground of has Limber. (As you can see, the lighting is important in this battle)
Damage Cap: 100
Ref- Closed GPFTW
Battle Style: Single Battle, 3 Pokémon.
DQ Time: 7 days
Restrictions: No OHKO Moves, 2 Chills
Arena: Abandoned Mansion
Description: An abandoned mansion that everyone battles in. The spooky nature of this arena creeps out any non Ghost or Dark-types, giving them -1 ATK and DEF, whereas Ghost and Dark-types get +1 in these stats. There is a 5% chance during any turn that a Gastly comes out and scares all Pokémon on the field, lowering Energy by 3.
Damage Cap: 50
Ref: Open
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Battle Style: Single Battle, 3 Pokémon.
DQ Time: 7 days Restrictions: No OHKO Moves, 2 Chills Arena: Abandoned Mansion Description: An abandoned mansion that everyone battles in. The spooky nature of this arena creeps out any non Ghost or Dark-types, giving them -1 ATK and DEF, whereas Ghost and Dark-types get +1 in these stats. There is a 5% chance during any turn that a Gastly comes out and scares all Pokémon on the field, lowering Energy by 3. Damage Cap: 50 Ref: Open |
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