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DQ Time: 7 days
Restrictions: No OHKO, no evasion boosting moves (includes Acupressure) or abilities, 1 Chill, 1 Shake-off per Pokemon
Arena Type: Unsteady Arena - The arena here was, unknowingly, built on a constantly shifting plate, which means earthquakes here are a constant. Every round, there's a 10% chance that a plate will shift and cause an earthquake which will deal 5 damage to any Pokemon that is not part flying, has the ability Levitate, or uses the move Magnet Rise. All Ground type moves have a boosted power of 1.2x, but all non-flying type moves' accuracy drops by 5% from the plates shifting.
Damage Cap: 100
Open Ref.
As the Challenger Quadcentruo chooses the pokemon first.
The teamplasma will along with his moves.
Finally Quadcentruo will submit his moves.

[Robo (Shiny)]
[Golurk, Genderless]
Ability: No Guard
Okay Robo! What we need to do is protect our selves, that leads me to say, use Iron Defense. It Quad uses an attack that won't protect it Then use Dynamic Punch, It is likely not to fail with No Guard. For your next turn use Rock Polish! But is there is a status ailment or a move that will give you hazards. Than use flash!
Iron Defense/ Dynamic Punch ~ Rock Polish/Flash






















If he uses a status move on you, or a move that could effect your stats, use Protect; If not I would like you to use Swagger. Afterwards, if it is a move that lowers your stats, use Rock Smash, and try to lower the Defense. If it isnt, use Stone Edge.
Protect/Swagger ~ Rock Smash/Stone Edge




























teamplasma

Robo
Golurk (Shiny) - Genderless


No Guard (Nullified)
Health: 47
Energy: 37
Status: ANTICIPATING OPPONENT'S NEXT MOVE.
+4 SPD
-1 SP DEF
-1 ACCURACY
Quadcentruo
![]()
Blooper
Dunsparce - M

Serene Grace
Health: 90
Energy: 94
Status: Time to get to work!
+1 ATK, DEF, SP ATK, SP DEF
As if it weren't enough that Robo's speed was superior as it happened, it decided to go in for a move that would make his opponent even slower. Bringing its fist into the air, it crashed its fist down on the dunsparce just before he could dodge, giving it a decent blow and affecting his capacity to move about.
Accuracy Roll: 86/100; 1-90 Hits, 1-6 criticals
Result: 8 Damage to Blooper, -1 SPD. 3 Energy from Robo.
Blooper had a decent trick in mind. Well, maybe not in his mind so much as his trainers, but in any case, he had a trick ready. Burrowing into the ground, he tossed up a surprisingly lifelike replica of himself, which did cost him no small portion of stamina. Robo was fooled, anyway.
Result: 25 health from Blooper. 25 HP substitute to take all hits. 4 energy from Blooper
Robo...wasn't quite having a good day logic-wise, which is saying something considering it's robotic. Must've been made by Apple...
Either way, while it could have used a couple different moves that still take advantage of a type advantage, Robo went in with a Rock Smash on the dummy in Blooper's place. Not a single damn was given by that Dunsparce that day.
Accuracy Roll: 3/100; 1-100 hits, 1-6 criticals
Result: CRITICAL HIT; 9 damage to the Substitute, 2 Energy from Robo
Meanwhile, several feet below the ground, Blooper chuckled at the error made by Robo. Taking the opportunity while he was below the ground and idle, he restored the health he had lost in making the substitute.
Result: 50 Health restored to Blooper, 4 energy from Blooper.
Arena Roll: 59/100; 1-10 shifts plates
teamplasma

Robo
Golurk (Shiny) - Genderless


No Guard (Nullified)
Health: 47
Energy: 32
Status: ERROR. ATTACK NOT OPTIMIZED.
+4 SPD
-1 SP DEF
-1 ACCURACY
Quadcentruo
![]()
Blooper
Dunsparce - M

Serene Grace
Health: 100
SUBSTITUTE HEALTH: 16
Energy: 86
Status: What a digital dummy!
+1 ATK, DEF, SP ATK, SP DEF
teamplasma, your moves.






























teamplasma

Robo
Golurk (Shiny) - Genderless


No Guard (Nullified)
Health: 7
Energy: 14
Status: Z... ZZZ... please help me...
ASLEEP for 2 turns
+3 SPD
-1 SP DEF
-1 ACCURACY
Quadcentruo

Blooper
Dunsparce - M

Serene Grace
Health: 100
SUBSTITUTE HEALTH: 3
Energy: 54
Status: Sleep tight... Don't let my nightmare bite... Or do...
+2 SPD, SP ATK, SP DEF
+1 ATK, DEF
Despite it's condition slowly dwindling, Robo remained in Sleep Mode. Its batteries were quickly dying, but it may never know...
Result: Move FAILED. Robo is Asleep for 1 turn
Robo was on it's last leg, as Blooper could clearly tell. While he still had a moment to regroup and prepare for his next victim, he focused within and told himself Faster...Lighter...Move...
Result: Blooper's Speed increases 2 stages, 1 Energy from Blooper.
From his hiding place, Blooper was rather startled to hear a strangely familiar sound. Ah, Robo has awoken, and the first (and possibly last) thing he'll do is be RID OF THAT INFERNAL SNAKE.
BOOOOOOOOM!
...
Good Lord! It's still there!
Accuracy Roll: 100/100, 1-80 hits
RESULT: MISS! 4 Energy from Robo
Blooper was absolutely stunned! That Golurk was mere seconds from destroying his clone, and he used an inconsistent attack! This thing just needs to be put out of its misery... Blooper thought. Quickly stealing into Robo's shadow, he used a rather dark tactic to finish it off. Robo could feel itself suddenly being sucked into its own shadow, and in a couple moments, it disappeared from sight! After a tense couple seconds, Robo was suddenly thrown out of the ground, it seemed, into the air, and crashed with a thud. Blooper then heard another sound coming from it, this one more satisfying...
Accuracy Roll: 86/100, 1-100 hits, 1-6 criticals
Result: 13 Damage to Robo, 4 Energy from Blooper.
Robo has FAINTED!
Quadcentruo

Blooper
Dunsparce - M

Serene Grace
Health: 100
SUBSTITUTE HEALTH: 3
Energy: 49
Status: Next victim, if you would...
+4 SPD
+2 SP ATK, SP DEF
+1 ATK, DEF[/FONT]
teamplasma, your next pokemon followed by moves.
Quad, you follow with your moves.








































| Battler | Available Pokemon | Defeated Pokemon | Chills Remaining/Shake Offs Remaining |
| teamplasma | ??? | 1/1 | |
| Quadcentruo | ??? | 0/1 |


| Battler | Available Pokemon | Defeated Pokemon | Chills Remaining/Shake Offs Remaining |
| teamplasma | ??? | 1/1 | |
| Quadcentruo | ??? | 0/1 |


| Battler | Available Pokemon | Defeated Pokemon | Chills Remaining/Shake Offs Remaining |
| teamplasma | ??? | 1/1 | |
| Quadcentruo | ??? | 0/1 |


| Battler | Available Pokemon | Defeated Pokemon | Chills Remaining/Shake Offs Remaining |
| teamplasma | ??? | 1/1 | |
| Quadcentruo | ??? | 0/1 |


| Battler | Available Pokemon | Defeated Pokemon | Chills Remaining/Shake Offs Remaining |
| teamplasma | ??? | 1/1 | |
| Quadcentruo | ??? | 0/1 |


| Battler | Available Pokemon | Defeated Pokemon | Chills Remaining/Shake Offs Remaining |
| teamplasma | ??? | 1/1 | |
| Quadcentruo | ??? | 0/1 |

