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Official VR Minecraft Server → PvPplus

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1. JC said on November 28, 2011, 06:23:56 PM (-08:00)

Keldeo
1,021 posts

If you were deciding to use the other one, don't. it put people in God mode basically... this one, allows PvM at all times and disallows and allows PvP (going with the player's choice)

I've tested it myself, it works better too.

also when adding PvP plugins, make sure the server PvP's setting is turned on

Thread: http://forums.bukkit.org/threads/sec...vp-1060.19895/

2. Cat333Pokémon said on December 15, 2011, 10:51:56 PM (-08:00)

Administrator
10,307 posts

Uninstalled due to a type-cast bug:

Code:
22:46:18 [SEVERE] Could not pass event ENTITY_DAMAGE to PvPplus
java.lang.ClassCastException: java.lang.String cannot be cast to java.lang.Integer
        at randy.pvpp.pvppEntityListener.onEntityDamage(pvppEntityListener.java:94)
        at org.bukkit.plugin.java.JavaPluginLoader$64.execute(JavaPluginLoader.java:711)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339)
        at net.minecraft.server.EntityHuman.damageEntity(EntityHuman.java:595)
        at net.minecraft.server.EntityPlayer.damageEntity(EntityPlayer.java:210)

        at net.minecraft.server.EntityHuman.f(EntityHuman.java:794)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:916)
        at net.minecraft.server.Packet7UseEntity.a(SourceFile:33)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:93)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
        at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:527)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)

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