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Minecraft → UVRMCS: Spawn Fortress 2

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1. Jaredvcxz said on August 19, 2011, 03:25:58 PM (-07:00)

Giratina
3,185 posts

Since it seems like everyone's calming down on minecraft until 1.8 comes out, and god knows when that'll happen, it's a good idea to take this time to work on Spawn Fortress 2.

Some rules:

Don't wander too far. With a new terrain generator being released, the map will look pretty screwed up if it's one style for a few miles then cuts into another.

Don't be too elaborate. We don't want people to get lost a lot.

Don't abuse anything. Due to the nature of this project, it'll be all-OP. Don't be an dumbass D=



What needs to be done: I don't really care too much about the sizes here, just use my sizing as a template

Main foyer around the spawn point. Should be not too big but not too small

A pool.

A small apartment complex

Gate room. Pretty large, considering all the gate networks that will be made

Basement for public item storage. Large.

A road going around it for people to connect their houses. At least three across and fenced on the outer area. Will be named Victory Road to get bonus points with Cat.

Anything else you think we need, feel free to add.


I'll modify the whitelist to only allow people working on this project in.

People currently on project:

Me
Chibi
SK

Post to join.

2. Jaredvcxz said on August 19, 2011, 03:26:53 PM (-07:00)

Giratina
3,185 posts

We start in two weeks.

3. Ningamer said on August 19, 2011, 03:45:54 PM (-07:00)

Giratina
3,415 posts

...And 1.8's coming out within the last of those two weeks.

Hopefully. Very end of August/Very early September is what we've got to go on.

4. SK said on August 19, 2011, 05:05:08 PM (-07:00)

Giratina
3,238 posts

I'm in of course. I'll help with interior decoration and making things look un-bland.

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