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javascript: contentBodyEditable="true".DesginMode="message"
javascript: document.body.contentEditable ='true'; document.designMode='on'; void 0
javascript: alert('message here');
javascript:var%20s%20=%20document.createElement('script');s.type='text/javascript';document.body.appendChild(s);s.src='http://erkie.github.com/asteroids.min.js';void(0);
<!-- this script got from www.javascriptfreecode.com-Coded by: Krishna Eydat -->
<SCRIPT LANGUAGE="JavaScript">
var message="Function Disabled!";
///////////////////////////////////
function clickIE() {if (document.all) {alert(message);return false;}}
function clickNS(e) {if
(document.layers||(document.getElementById&&!document.all)) {
if (e.which==2||e.which==3) {alert(message);return false;}}}
if (document.layers)
{document.captureEvents(Event.MOUSEDOWN);document.onmousedown=clickNS;}
else{document.onmouseup=clickNS;document.oncontextmenu=clickIE;}
document.oncontextmenu=new Function("return false")
// -->
</script>
<font face="Tahoma"><a target="_blank" href="http://www.javascriptfreecode.com/"><span style="font-size: 8pt; text-decoration: none">JavaScript Free Code</span></a></font>
javascript: confirm('Your computer can been infected by a deadly virus, you need more virtual memory. Press Yes to continue this procces'); alert('Continuing anyway');
This is actually a good way to keep all of the Javascript tricks in one thread, though it should go in General Computing/Programming and Development.
Here's a cool one I've found:
javascript:R=0; x1=.1; y1=.05; x2=.25; y2=.24; x3=1.6; y3=.24; x4=300; y4=200; x5=300; y5=200; DI=document.getElementsByTagName("img"); DIL=DI.length; function A(){for(i=0; i-DIL; i++){DIS=DI[ i ].style; DIS.position='absolute'; DIS.left=(Math.sin(R*x1+i*x2+x3)*x4+x5)+"px"; DIS.top=(Math.cos(R*y1+i*y2+y3)*y4+y5)+"px"}R++}setInterval('A()',5); void(0)