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| 2-D | 7 | 28.00% | |
| 3-D | 11 | 44.00% | |
| No preference | 7 | 28.00% |
Note that 2-D also covers "2.5-D," which is 3-D effects on a 2-D plane.
So, platforms vs., well, world.
The platformers have always had that addictive replay value, while the 3-D ones have more of a plot. As an example of that, I will show you the plot changes between Super Mario Bros. and Super Mario 64.
In Super Mario Bros., all of the people in the Mushroom Kingdom, minus Mario, the Princess, and seven Mushroom Retainers (Yes, that's what they're called in that game), have been transformed into different kinds of blocks.
In Super Mario 64, there are no blocks to be seen. Princess Peach (No longer Toadstool) wanted Mario to come to her castle for a cake. She gets captured by Bowser (there's a surprise), but this time, instead of going right up to Bowser and hitting a conveniently placed axe, he has to collect at least 70 Stars, and then go right up to Bowser, but this time defeat him physically. Then he gets his cake. (I suck at Super Mario 64's plot)
The 3-D games also have more gimmicks that you could never be able to do in 2-D.
DEBATE.
EDIT: Added a poll.
3D. I've always loved games with awesome graphics. I agree that the 3D Mario games have more plot, and the plot is really what keeps me addicted.
1 – 11Trident11I sort of have a preference to platformers, because I mainly play games on a 2D axis. Super Smash Bros. Brawl, Kirby Super Star Ultra, New Super Mario Bros. Wii, etc. So my vote goes for 2D Mario, although 3D Mario games are great as well (Too bad I don't have Super Mario Galaxy 2. :x).
While all Mario games in general, whether 2-D or 3-D, are exceptional in many different ways, I still slightly prefer the 3-D ones a little bit more; you can do a lot of moves on them which you wouldn't be able to perform in 2-D games, while the environments in 3-D games look much more vivid, stunning and 'realistic'. They also tend to give you this sense of exploration which makes you want to experiment with different things and discover secret places which are not too predictable (like in many 2-D games).