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Battling and Trading Archive → Ideas for a hyper offensive team

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1. PokemonGameMaster44 said on June 7, 2012, 07:58:53 PM (-07:00)

Mudkip
41 posts

I was interested in making a hyper offensive team but I wasn't sure what to put on it. The only thing I can think of is my Bulky Modest Rotom-W and my Choice Banded Scizor. If anyone has any ideas for a good hyper offensive team, please send me one. I'll check them out and hopefully use one that I like ^_^

2. teamplasma said on June 7, 2012, 08:17:03 PM (-07:00)

Shaymin
2,710 posts

Smogon could really help you right that. Terrakion is always good. So check it out there. Also I am thinking some dragons, Salamance, and Dragonite.

3. The Spirit of Time said on June 7, 2012, 11:46:22 PM (-07:00)

Rayquaza
3,934 posts

For an offensive team, I suggest adding an arsenal of entry hazards; Stealth Rock and Spikes. These reduce the HP of your foes, making a OHKO more frequent. Ferrathorn can set up both, so it is a good option. Forretress is as good, but with an additional bonus which is Rapid Spin. I think Rapid Spin should be in your team to remove entry hazards from your field, making your team stay longer, since there will be HP reduction from Life Orb anyway.

4. hinorashi said on June 8, 2012, 01:13:15 AM (-07:00)

Zoroark
199 posts

If you're going about a "hyper offensive" team build, go on the offense. It's painfully obvious. Here's an example hyper-offense team of mine using the classic 4 dragon/2 magnet setup.

Quote:
Blitzkrieg (Hydreigon) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Flamethrower
- Dark Pulse
- Draco Meteor
- Surf

Blitzkrieg (Haxorus) (M) @ Choice Scarf
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- X-Scissor
- Earthquake
- Rock Slide

Blitzkrieg (Salamence) (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Atk / 80 SAtk / 176 Spd
Naughty Nature (+Atk, -SDef)
- Draco Meteor
- Outrage
- Earthquake
- Flamethrower

Blitzkrieg (Kingdra) (M) @ Choice Scarf
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Draco Meteor
- Hidden Power [Electric]
- Surf

Schwerpunkt (Magnezone) @ Air Balloon
Trait: Magnet Pull
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Substitute
- Magnet Rise

Schwerpunkt (Magneton) @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Signal Beam
If team preview is available, try to lure the steels out. If not, send in the appropriate magnet as they appear. If the target is not steel, spam Draco Meteor/Outrage. Do not relent. So easy, anyone could use it with moderate success.

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