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I was interested in making a hyper offensive team but I wasn't sure what to put on it. The only thing I can think of is my Bulky Modest Rotom-W and my Choice Banded Scizor. If anyone has any ideas for a good hyper offensive team, please send me one. I'll check them out and hopefully use one that I like ^_^
For an offensive team, I suggest adding an arsenal of entry hazards; Stealth Rock and Spikes. These reduce the HP of your foes, making a OHKO more frequent. Ferrathorn can set up both, so it is a good option. Forretress is as good, but with an additional bonus which is Rapid Spin. I think Rapid Spin should be in your team to remove entry hazards from your field, making your team stay longer, since there will be HP reduction from Life Orb anyway.
If you're going about a "hyper offensive" team build, go on the offense. It's painfully obvious. Here's an example hyper-offense team of mine using the classic 4 dragon/2 magnet setup.
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Blitzkrieg (Hydreigon) (M) @ Choice Scarf Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Flamethrower - Dark Pulse - Draco Meteor - Surf Blitzkrieg (Haxorus) (M) @ Choice Scarf Trait: Mold Breaker EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Outrage - X-Scissor - Earthquake - Rock Slide Blitzkrieg (Salamence) (M) @ Choice Scarf Trait: Intimidate EVs: 252 Atk / 80 SAtk / 176 Spd Naughty Nature (+Atk, -SDef) - Draco Meteor - Outrage - Earthquake - Flamethrower Blitzkrieg (Kingdra) (M) @ Choice Scarf Trait: Swift Swim EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Hydro Pump - Draco Meteor - Hidden Power [Electric] - Surf Schwerpunkt (Magnezone) @ Air Balloon Trait: Magnet Pull EVs: 40 HP / 252 SAtk / 216 Spd Timid Nature (+Spd, -Atk) - Thunderbolt - Hidden Power [Fire] - Substitute - Magnet Rise Schwerpunkt (Magneton) @ Choice Scarf Trait: Magnet Pull EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Thunderbolt - Hidden Power [Fire] - Flash Cannon - Signal Beam |