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Victory Road closed on January 8, 2018. Thank you for making us a part of your lives since 2006! Please read this thread for details if you missed it.
The server is currently unstable. We are running Multicraft, but it seems like Craftbukkit has suddenly stopped responding to Multicraft, and they were playing nicely together a few days ago. I already tried resetting the config and removing all the plugins, but it didn't seem to work. We're going to need to figure out why it seems to be acting up.
(Man, nobody ever told me running a simple game server would be this tough.
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Alright, looks like it's cooperating again (thanks, KYA), so once we make sure the config for all the Craftbukkit stuff is good, we'll issue the greenlight for new players!
2 – Quadcentruo, R2PSorry for the double post, but here's an update. Due to the holidays, updates will be a bit slow around the Minecraft server (and the site in general), so please continue being patient. The server appears to currently be working well. We will begin adding new members in a few days.
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As long as those "fun things" are within the rules of the server (so no mods).
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1 – Cat333Pokémon|
Well I'm just saying i don't see how you made the connection to mods
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Many thanks to R2P for completely re-formatting the intro post. Looks much nicer! ![]()
1 – R2P|
Strange, I'm not able to get on the server, saying I'm not whitelisted.
What gives? |
Due to the ability for anyone to just setup a new VR account with some unused friend's Minecraft account and grief without reprecussions, I had to make the default have no building permissions. He also decided to do that right before I had a rather busy weekend, so I haven't had a chance to actually work on the building permissions. I really don't like working on server stuff on class days, either, as I prefer working on homework or relaxing. As Tuesday seems open for me, I'll try to figure out exactly what needs to happen to get everyone able to go again. Shade will also be granted the ability to approve new users.
8 – Twiggy, R2P, A'bom, Yoshi648, Shade, DashArmy, Eagles, Pingouin7In other words, stop bothering Cat and just wait to be allowed to build on the server. It's not the end of the world if you can't play MC, and if you ("you" being "anyone reading this") seriously can't go for a week or two without playing MC, you might want to stop and get professional help.
1 – Cat333PokémonSince Cat has officially granted me permission to move users into the Builder group, send PMs about being moved to the Builder group to me, not him.
2 – Cat333Pokémon, EaglesServer is now working again just fixed the perms. Ask shade for build perm, if he is on.
1 – Cat333Pokémon|
For anyone who wanted to explore our old world, sorry but the map had to be reverted. The merged map caused a lot of map errors.
However, might look into other ways to add the world in, like maybe Multiverse. |
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I don't think we actually need another a plugin at all. I see a /world command, so I wonder if you can add another world with that. Or maybe we can replace our The End with the old map?
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1 – Cat333PokémonWe made a few changes to the server world's settings
* PvP has been enabled. With Deathcontrol working properly, there's no real risk in turning this back on, seeing you'll keep your stuff anyways.
* A cool-down period has been added to help discourage the use of teleportation. Now anyone teleporting has to wait 30 seconds between teleports.
* Idling/AFK players will pick up items now. Before AFK players couldn't pick up items.
* The server now remembers the last place you teleported from, even if you disconnect from the server.
* The number of homes that can be set have been changed. Regular players can have two, while staff can have 15 [mainly as a quick way to reach a player's home in case of a dispute]
* Lava buckets can now be used by anyone, but we are still notified of who, where and when a lava bucket is used.
Also, if there's a non-vanilla feature you don't like (like Deathcontrol) then let me know. I can disable permissions on a per-user basis.
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We made a few changes to the server world's settings
* PvP has been enabled. With Deathcontrol working properly, there's no real risk in turning this back on, seeing you'll keep your stuff anyways. * A cool-down period has been added to help discourage the use of teleportation. Now anyone teleporting has to wait 30 seconds between teleports. * Idling/AFK players will pick up items now. Before AFK players couldn't pick up items. * The server now remembers the last place you teleported from, even if you disconnect from the server. * The number of homes that can be set have been changed. Regular players can have two, while staff can have 15 [mainly as a quick way to reach a player's home in case of a dispute] * Lava buckets can now be used by anyone, but we are still notified of who, where and when a lava bucket is used. Also, if there's a non-vanilla feature you don't like (like Deathcontrol) then let me know. I can disable permissions on a per-user basis. |

1 – SpikyEaredPichu96I would rather have PvP off for reasons similar to what A'bom said. Even with no real threat to having PvP off, I still find it annoying that we can now hurt each other. Plus, it will make it harder for those who have troubling distinguishing "joke hit" from "grieving."
2 – SpikyEaredPichu96, A'bomMaybe I should have mentioned, but the server's back up. Been up for awhile.
I'm seriously considering leaving the current world as our permanent one, with a much tighter reign on backing up the world so what happened to the previous one doesn't happen again. Also, it might be possible to add in the old worlds using MCEdit and putting them in the middle of a huge ocean biome, if that's what others want. Do note that the world from the previous map would be from late May, so anything built from then wouldn't be there.
Added announcement:
Apparently 1.3 has come out today. Do NOT update yet if you plan on playing on the server. Until there is a recommended craftbukkit build for 1.3, we will still be using 1.2.5.
4 – Fubab_107, SpikyEaredPichu96, Cat333Pokémon, TwiggyI don't know how, but the server is now updated to Minecraft 1.3.1. It seems to be stable so far, but caution should be exercised. It is using a version of craftbukkit that is known to cause quite a few bugs, but I've been playing for a few hours and have yet to see these bugs. I guess the bugs occur on a user-by-user basis.
I still haven't been whitelisted. I've had my username in the About Me section for probably over a month now... Help?
1 – teamplasma
1 – teamplasmaThere have been a few requests to increase the difficulty from Easy to Normal. If you like this idea, Like this post.
Differences in Normal:
* Enemies deal standard damage
* Creepers explosion range increases
* Having an empty hunger bar will not kill but it will leave you with 1 HP if left unattended
* Cave Spiders can poison the player
In future updates [1.4]
* Villagers will have a 50% chance of becoming infected by zombies
5 – SpikyEaredPichu96, Quadcentruo, A'bom, Cat333Pokémon, Twiggy|
There have been a few requests to increase the difficulty from Easy to Normal. If you like this idea, Like this post.
Differences in Normal: * Enemies deal standard damage * Creepers explosion range increases * Having an empty hunger bar will not kill but it will leave you with 1 HP if left unattended In future updates [1.4] * Villagers will have a 50% chance of becoming infected by zombies |
If I may add something to the list for Normal difficulty differences; Cave Spiders can poison you in Normal and higher, but not in Easy. I've honestly found this to be a bit of a disappointment; that's what Cave Spiders are known for, right? Without the venom, the only real challenge they pose is the possibility of several swarming you at once, and if you can get the area around it well enough lit to kill the spawner, that makes that option a little less likely. I think going to Normal is a good idea; Easy just seems a little too.. well, easy.
4 – A'bom, Cat333Pokémon, Twiggy, ShadeFor the love of all things, MAKE IT NORMAL MODE! I'm tired of running around with just a helmet. I wanna be able to put on my boots and chestplate! Wearing less armor can't simulate the not being poisoned by spiders, so by all means, CRANK IT UP!
1 – SpikyEaredPichu96I think the only thing I hate about Normal is the increased creeper range, but given they don't blow stuff up, it's not something that I'd hate. It'd also encourage more mining to make more armor and to carry milk when exploring a mineshaft.
1 – TwiggyDifficulty has been raised to Normal, but if you feel you can't handle it, feel free to ask for help with supplies. I have more than enough to offer assistance, be it for armor [iron atm] or food.
3 – Cat333Pokémon, teamplasma, Twiggy
1 – TwiggyAs for the difficulty increase, I'm more than willing to protect anyone who needs some help fending off mobs, be it in a cave for digging or while out at night. I can provide the basic supplies for a small starter house and I can provide a full-set of iron armor and swords, along with some low-level enchants if you need them.
I am pulling a Kero on this one. 
I would just like to report in and say that I am dealing well with it, and I thought I wouldn't. Because I was never that good with killing '3'. So if there are people that think that it will make it a lot harder, you are probably less right than you think. So yeah.
You need to purchase Minecraft first. We do not allow non-premium users on to prevent griefing.
1 – teamplasmaAfter several requests, the use of TNT has been enabled. However, there will be alerts to when TNT is placed or used, and all uses will be checked. The enabling of TNT is to help with construction purposes only. If we find that someone uses TNT for griefing, that someone will be immediately kicked and maybe banned depending on the severity of the griefing.
To others worrying about their projects being griefed, don't. We are maintaining daily backups of the server's world, and any griefing can easily be reversed.
2 – teamplasma, A'bomFor those curious as to what will eventually happen with the spawn square, here's my idea for it.
In the upcoming 1.4 release, there will be the addition of Beacon Blocks which give potion-like effects in a certain radius around the beacon.
Four of these around spawn point was my idea. It would make the area around spawn a safe zone.
4 – Twiggy, SpikyEaredPichu96, teamplasma, Cat333PokémonMaybe if the posts per day are above 0.5? That would be more fair, and show who's actually trying to be active. That way players would only have to post once every other day.
ADDITION: We have just updated Craftbukkit to the latest recommended build, which is supposed to greatly reduce lag issues. Testing it myself, I found this to be true, the lag with the mobs much lower than before. I did get a couple freezling lag points, but nothing major. Report to us if you experience any serious lag.
1 – Cat333PokémonTo keep the filesize of the world's backups low, I have been considering deleting parts of the world beyond a certain point that haven't been built on or visited in a long time. Some examples are that huge stretch of ocean going into the 10000x area. It makes the map look rather unsightly on the Overworld Map Viewer, and gives us much more to back up daily.
For now I most likely will only delete that large strip of land going to the 10000s, if everyone else is okay with it that is.
3 – teamplasma, Twiggy, SirShinyPichuI'm honestly curious what that was all about and if it was a griefing attempt.
1 – Twiggy|
No, that was A'bom trying to find a mushroom biome without success on August 11.
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7 – SpikyEaredPichu96, Cat333Pokémon, Shade, Velociraptor78, Reuniclus, Twiggy, EaglesI have no idea why, but the server suddenly shut down, and when it came back up, the world was reverted to a previous state. I tried using my backup to fix it, but for some reason the backup was also affected by the reversion, meaning it happened several hours ago. Check your houses and projects to see if anything's missing or off. It may have only affected the spawn region, cause my work on the subway is completely gone.
Luckily it doesn't seem to have affected the Nether or any of the chests.
After keeping a close eye on the server's memory usage and stability, I think it can handle Multiverse without any issues. Tomorrow, after a full backup, I plan on installing Multiverse and adding in the server's first world. If the server can handle this well enough without any major issues, we may add other worlds as well.
Of course, this is all a huge "if".
1 – Fubab_107As of right now I have not been able to find a custom generator for 1.8 terrain, so I'm considering something else for OldWorld. If I end up not finding one at all, I may set it up so rewards will be given to anyone who fixes up generation shifts so they're not so drastic. I'm kinda liking the biome shifts that came with importing OldWorld. Reminiscent of actual climate shifts [like snow in the desert].
Like this post if you feel this is a good idea. Rewards will be a mineral block, the type of mineral dependent on how drastic the generation shift was and how much better it looks after it is prettified.
Also Cat has provided a copy of the old nether, which I have successfully imported and is now the OldWorld nether. All the portals are intact, but someone has stripped all the pretty walkways I made there. I wonder who 
1 – Twiggy|
I did what I was suposed to do to join but it still didn't whitelist me
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3 – Cat333Pokémon, Quadcentruo, ShadeNot sure if this is teh best place for it and if its not please move it but.
The Scary update is coming out tommorow and there seems to be a contest for the scaries pic, details can be found in the link.
http://www.mojang.com/2012/10/pretty...care-us-silly/
Currently, there is a Beta build of Bukkit 1.4.2 out right now. Of course, seeing as it's just a Beta build, there will be some issues with it. Ultimately, it's Cat's decision on whether or not the server will be using this build. Although, I don't think Cat will decide to use this build.
Just thought I'd inform everyone of where Bukkit is in making a 1.4.2 server client.
With 1.4.2 now up and running, I've been considering revamping Spawn Square a bit. The main idea is to place a beacon right at spawn, mainly to make it a healing zone. Might also update the lighting so mobs can't spawn inside. Are there any other suggestions? It will probably be a few days before I start revamping.
3 – Twiggy, teamplasma, SpikyEaredPichu96As of now, there is a limit of 100 posts per page.