Controls and stuff:
 - Moving around - WASD/Arrows
 - Jump - Space/Right Click
 - Action - Enter/Left Click
 - Run - Left Shift (not yet activated)
 - Pause - Escape
 - Quit - both Control keys
 - Q and P - extra controls, unused in normal play

Debug controls and commands and stuff:
 - Debug Console - Tab
 - Toggle flying - Shift + Q
 - Change POV - Shift + P
 - Relevant commands
	save
	quit
	exit
	restart
	grid - toggles the 32x32 world grid
	lock - locks the player
	unlock - unlocks the player

To the testers/debuggers out there (which at this point is probably most of you):
 - Use the debug console. There's information on it.
 - In particular, keep an eye on the Agerave FPS.
 - How are the controls?
 - There are a list of known issues (see below). If you find anything particularly
	game-breaking, report it.
 - If you see any misspellings or other awkward typographical errors anywhere, report them.
	There's a good chance I'll find them myself soon, but report them anyway just to be
	safe.
 - If you see any error messages popping up, report them immediately.

Known issues:
 - Trees have a faint halo around them where you can see the skybox, even if there should
	br something else behind it.
 - Behavior with elevated platforms is a little jittery. In particular, if you approach a
	platform that should be way too high to climb you'll teleport to the top of it.
 - Sometimes the back and front faces of the NPC merge together.
 - You can walk through off the map and through the skybox if there isn't a tree or wall
	or something in the way.
 - If you switch into third person POV, the camera and the sides of the player will clip
	through walls. The final game is only intended to be played in first person, so
	only use third person if you want to have a look at what's going on at the player's
	feet.
 - There's an Escape menu, but at the moment it's completely cosmetic.